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Hitman Blood Money playthrough: Mission 11

22Aug20071929

Mis­sion eleven: Amend­ment XXV. With the ICA closed up and Diana on the run, this final mis­sion comes from Agent Smith who was last spot­ted on the side of the road when 47 threw him out of the get­away van for mis­sion ten. While we are ostens­ibly work­ing for the US gov­ern­ment now, the face off with Mark Parchezzi (the third) would have happened sooner or later due to his “nearly com­plete clone” status. Set in the White­house, our mis­sion is to take out the Vice Pres­id­ent, a cats paw of The Fran­chise, and March Parchezzi who has been sent to kill the President.

Hit­man Blood Money is clas­si­fied as “18” in the UK and “Mature” in the US which means that it is unsuit­able for minors; fairly warned be thee.

Down­load the higher qual­ity ver­sion (108MB, XviD video, VBR MP3 audio)
View the video tran­script

Notes

Another half-decent nar­ra­tion with very few “actually“s, I have noticed that I’ve switched to using “and” to con­join a lot of my sen­tences which gives the entire nar­ra­tion a long, garden-path feel to it. Due to the unscrip­ted nature of my mono­logues, I’m more than likely using the exten­ded “and“s as a moment of repose to fig­ure out where I’m going with things; this is why I’ll start down one route (e.g. speak­ing about one of the guards look­ing at the pay­ment briefcase in Mis­sion 9) and then get dis­trac­ted with some­thing else (prob­ably shiny) and aban­don my ori­ginal route. As with all pre­vi­ous nar­ra­tions I say “uni­form” when I really mean dis­guise, although in some situ­ations “uni­form” is just as valid as “dis­guise”; I also say “lib­rary staff” at one point which is a throw­back to my first nar­ra­tion attempt when I muddled the White­house museum with a library.

Details

Play time: 12:20
Rat­ing: Silent Assas­sin
Retrieved suit: Yes
Acci­dents: 0
Close Com­bat Kills: 1
Bul­lets fired: 1

It’s dif­fi­cult to know where to start with this level, on the one hand the premise and exe­cu­tion feels very con­trived and unreal­istic, while on the other the mis­sion itself is decent. I think it prob­ably would have been bet­ter had the loc­a­tion not been the White­house and per­haps a pres­id­en­tial retreat of some sort, but that’s here nor there. Really, there is only one way to do this mis­sion and get silent assas­sin, the only vari­ables are which dis­guises you get at what point.

About the only way to acci­dent kill the vice pres­id­ent is to push him down the stairs he takes when walk­ing the dog, but like other stair-pushing pos­sib­il­it­ies, it is far from guar­an­teed to kill him and you have the added annoy­ance of the small yapper-type dog fol­low­ing the VP around. Parchezzi can’t be acci­dent killed and can only be elim­in­ated by chas­ing him through the West Wing or through cre­at­ive use of bombs, the lat­ter caus­ing bod­ies to be found which lowers your rat­ing. 

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