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3 Episode Taste Test: Ghost Hound

12Nov20070900

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Put­ting together Pro­duc­tion I.G. and Shirow Masamune is cause for cel­eb­ra­tion nowadays; most noted for his hand in the blind­ingly excel­lent Ghost in the Shell uni­verse, even his lesser known works such as Apple­seed and Domin­ion Tank Police stand out as unique and filled with his trade­mark per­son­al­ity. Given that, it may seem odd that Ghost Hound seems such a vast depar­ture from his other works.

“it is dif­fi­cult to pick fault with Ghost Hound when it is so expertly pro­duced in all areas”

» Gal­lery

It is less odd when one real­ises that the series is lib­er­ally adap­ted from a work that Shirow cre­ated twenty years ago, that the screen­play is penned by Chiaki J. Konaka and is dir­ec­ted by Ryutaro Nakamura, both of whom were in the same pos­i­tions for Serial Exper­i­ments Lain. It then becomes all the more appar­ent where the mind bend­ing, per­cep­tion alter­ing exper­i­ence comes from. Start­ing with a trip into the prot­ag­on­ists dream, Ghost Hound never quite lets go and always has that eph­em­eral, dream like qual­ity to its story, visu­als, and most prom­in­ently, its sound.

To call the audio any­thing less than extraordin­ary would be an under­state­ment; every sound is metic­u­lously sewn into the series fab­ric, effort­lessly evok­ing emo­tions and cram­ming more sub­text into a scene than the visu­als could hope to man­age on their own. Music is con­spicu­ously absent, replaced by heli­copter blades blen­ded to a heart­beat, a fly’s buzz warped into radio static and a panoply of indis­tinct and sub­sonic noises in between. Dia­logue is sparse but there is enough to feel nat­ural, never slip­ping in to art-house silence for the sake of it; more often the audi­ence is treated to the prot­ag­on­ists hear­ing, a some­times strained exper­i­ence with dis­tant sounds or voices from under­wa­ter. The entire sound­scape is superb and bene­fits immensely from multi-channel speaker set up.

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Bey­ond the tech­nical and crew aspects of the series though, Ghost Hound has a lot to offer in both char­ac­ters and nar­rat­ive. In pre­dict­able fash­ion, the story is obtusely guarded in the intro­duct­ory three epis­odes, but with deft hands guid­ing, it never feels pro­trac­ted and the tempta­tion to pad time with emblem­atic dream jour­neys is reigned in with the third instal­ment. The prot­ag­on­ist, Taro, under­went a trau­matic kid­nap­ping when he was young which took the life of his sis­ter, now sev­eral years on he struggles with odd dreams and a dis­as­so­ci­ativ­ity with the world around him. Flaw­lessly researched, each epis­ode is inter­spersed with Taro’s vis­its to a school coun­sel­lor who speaks of obscure psy­cho­ther­apies, mirrored in the titles of each chapter and set­ting the tone for each of the three main characters.

Each of the main cast har­bours a troubled past which, thanks to the loqua­cious Masay­uki, leads them to an aban­doned hos­pital which, like­wise, has a very troubled past. This is as far as the first three epis­odes man­age and des­pite the lack of for­ward momentum in the nar­rat­ive, the epis­odes weren’t spent idling; instead a deep under­stand­ing of the core three char­ac­ters is built up, long before they set out for the hos­pital. This devel­op­ment is skil­fully done and is another part of an all round excel­lent whole. Indeed it is dif­fi­cult to pick fault with Ghost Hound when it is so expertly pro­duced in all areas; the only cri­ti­cism pos­sible would be to say that it bor­rows a lot from the mind-fuck genre pion­eered by the lead­ing crew: sym­bol­ism over expos­i­tion. What Ghost Hound rep­res­ents, even in the scant three epis­odes of a twenty two epis­ode series, is a mas­tery of its craft.

The series is never bizarre for no reason: it doesn’t extend scenes either for pad­ding or out of auteur bloody-mindedness; neither does it skimp on plot or char­ac­ters, leav­ing no one as a cypher or unknown entity for long. The anim­a­tion is superb all round, as expec­ted from Pro­duc­tion I.G. and their 20 Year Anniversary pro­ject, helped along by the simple but emotive art-style whose most prom­in­ent fea­ture is the eyes on which much atten­tion is lav­ished. There is no part of the series so far which fails to amaze and the rest of it needs to merely keep up this qual­ity to be some­thing unques­tion­ably stun­ning. 

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