Hitman Contracts playthrough: Mission 2
Mission two: The Meat King's Party. An S&M fetish party located in a slaughter-house with opium addled ravers is the perfect place to find a missing girl, a sharply dressed lawyer and the morbidly obese "Meat King". The abattoir is going to have some new occupants...
Download the higher quality version (48MB, XviD video, VBR MP3 audio)
Nothing noteworthy about the narration to this mission; I perhaps overuse a few terms ("opium-fueled" etc.) but otherwise I don't trip over my words like usual.
Play time: 5:41
Rating: Silent Assassin
Shots fired: 0
The importance of closing the doors on the truck at the beginning of the level can't be overstated, it's more or less impossible to complete the mission with no alerts if you leave the doors open as even if you (for some reason) leave the butcher disguise he'll get up and trigger a warning. There isn't a way to get your ballers into the abattoir unless you're willing to shoot everyone; inside the slaughter house gunshots are more or less ignored by the patrons, the guards on the other hand are a little more lucid.
The murder evidence can be obtained at any point throughout this level, the reason I did it first was more about timing than anything else. The other way to take out the lawyer which is more robust than the method I demonstrate in the video, is to wait in the toilets for the lawyer to come into. When he does, one of his cronies will check the stalls to make sure no one is about, however you can hide behind the door to avoid this; once the lawyer enters to do his business, it's a simple matter of taking him out with your preferred method. If you do this last then his body won't be found before you exit the level; the guard will stand outside the toilet like a chump for a long time before eventually coming in and finding the corpse.
You can't get past the guard outside Sturrock's room unless you're either a butcher with food or a guard, the latter being more prone to failing due to the position of the guard. It's easy to miss the curtains in the room and if you time it correctly then it's possible to kill Sturrock without the leather-clad ladies seeing you, once they look through the window however they'll trigger an alarm. It's still possible to get Silent Assassin with this method, but it breaks an all-zero run.