Posts with the “life” tag

Silver service

A review of seasons 1 and 2 of the Silver Spoon anime

For a lot of anime I have a hard time remembering what any of the characters are called once the series has wrapped up; I’m not especially bad with names, most characters just don’t make enough of an impression for me to recall their names. And really, that’s just a polite way of saying that for most characters in anime series, I wouldn’t piss on them if they were on fire. That definitely hasn’t been the case for Silver Spoon (Gin no Saji) because apart from the horse, everyone’s names I find pleasingly easy to recall.

it joins Moyashimon in the niche “off-beat but brilliant” category of farming-based series

It’s a perfect indication of the gift that Hiromu Arakawa has for crafting characters that, regardless of their circumstances, feel like people more than just archetypes. She may have more experience with farming and agriculture given her being raised on a dairy farm in Hokkaido than alchemists and homunculi but Silver Spoon still has a sparkling sense of personality that renders it such a rare and enjoyable series. Spanning two separate seasons and only twenty two episodes and covering just two terms of Hachiken’s time at an agricultural high school, it’s startling how trepidatious I was when coming to the last episode; not because the series was building towards a climax, but because once I had finished it, the series would no longer be a regular fixture.

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Exploring Eve no Jikan (Time of Eve)

The recently released Eve no Jikan movie is a succinct and mostly successful retelling of the six original net animation episodes released between August 2008 and September 2009. Set in a future where commercial helper robots are commonplace, the titular "Time of Eve" café is a place where the delineation between robots and humans is removed and the problems encountered with such a blending are made manifest.

Like many robot-focused stories, Eve no Jikan's central conceit is artificial intelligence. Divorcing that from the concept of robotics, the mechanics of which are already available in various forms not least of which the famous ASIMO robot from Honda, is important. Autonomous (rather than "intelligent") robots have their own, not exclusive set of hurdles to overcome, starting with the mundane - navigating simple environments - precipitously growing more complex: speech recognition, language parsing, decision making... The list goes on.

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Sunday afternoon project: Conway's Game of Life in PHP

gameoflife-1 gameoflife-2

As a way of spending my bank holiday Sunday afternoon, I decided to embark on a small project; I didn't know what the project would be when I first began browsing through Wikipedia but eventually I ended up in About.com's C++ challenge section, one of which concerned John Horton Conway's "Game of Life": a rudimentary cellular automaton which, after its inception in 1970, had immeasurable impact on fields as diverse as philosophy and theology. After toying with some ideas, I decided to build a script which automatically creates animations of a number of generations of the game. From that seed the project grew into the first steps towards an avatar system, much like the automatically generated Gravatars that currently adorn so many Wordpress based blogs.

I wanted something that was deterministic and identifiable
The first step was getting the algorithm working, and as I had already decided to make it web-based, that meant a PHP implementation. Using only the Wikipedia page as reference, I threw together a very basic script that allowed me to enter in some settings (grid dimensions, seed and generation limit) and for it to spit out the states between the seed and the generation cut off. After some wrangling with minor bugs (spelling errors, incorrect typing etc.) an unoptimised first version of the algorithm was complete:

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