Capturing the spirit of football and not simply throwing angry young men together is a tough ask, whether Giant Killing achieves it is a question best left for an audience more familiar with the enthusiasm the sport engenders. The first three episodes certainly capture the fury and, one presumes, the passion it stems from but whether the series can transcend its relegation to the sports genre is another matter. With only a single match and a lot of shouting in the opening episodes it has a long way to go to individuate itself from others in its league but converting an audience ambivalent or indifferent to football is perhaps too much to ask.
an uninspired and predictable series with bland characters and a penchant for mistaking enthusiasm and devotion for shouting and confrontation
East Tokyo United (ETU) isn't doing well: after years of poor performance after their star player Takeshi Tatsumi departed, they've had to turn to their last resort. A renowned manager is hired to drag the team out of their slump; the manager however is the same player who abandoned the team and caused their rapid descent down the leagues. His style is unorthodox and destructive, riling up the experienced players by claiming that the group of younger players is in the best position to make the first team. After an abrasive and revelatory training session, the team heads out to their training camp in the frigid north where the whimsical Takeshi is doing everything he can to fracture the team. Whether the techniques his time in England fostered will transfer over to ETU will define whether they'll beat their rival, Tokyo Victory, and prove they are in fact capable of giant killing.
Joining the list of shows that consider a single exclamation point inadequate to convey their delirious enthusiasm, Working!! is an unlikely comedy set in a restaurant staffed by an eclectic and offbeat selection of characters. Favouring wry humour over slapstick, the first three episodes of the series have a wide stable of jokes and though it wears its four-panel comic strip heritage on its sleeve, the pacing is solid and it stays away from wildly exaggerated scenarios, instead sticking with the ongoing tribulations of the cast's idiosyncrasies. All of the enthusiasm may come from the diminutive pixie Poplar, but the series has all the hallmarks of a supremely competent comedy ready to fill its entirety rather than expend its energy all at once.
a self-assured and capable comedy that may not aim high or burn fast, but sticks to its strengths
Poplar works at the Wagnaria family restaurant in Hokkaido and has been tasked by her surly manager to find a new employee to help with the increasing work load. After exhausting her options, she begins soliciting strangers on the street, finally asking Souta who mistakes her for a wayward middle school student. Beguiled by her size and demeanour, he accepts the job offer and is introduced to the menagerie of characters that make up Wagnaria's staff. There is the manager, Kyouko, who does little work and subsists on a diet of parfaits, most of them served by Yachiyo who, as well as carrying a sword around, has a long history with the manager. Poplar is small but sprightly and quite the opposite of Mahiru who has a ferocious phobia of men, much to the dismay of Souta who ends up on the receiving end more often than not. Souta himself isn't bereft of his quirks and despite his initial qualms, quickly settles in to the staff's continuing misadventures.
In the first three episodes of Hakuouki - Shinsengumi Kitan, activities are split evenly between: smouldering with masculinity while lounging around in a den of exposed chests, or looking doe eyed and getting saved by gentlemen heroically cutting up other gentlemen. Building on the romance game source, its target audience is plain to see, however the female protagonist at the centre of this bevy of testosterone is so bland that it's tricky not to see her as an empty husk of a character, aimed to cover a myriad of Mary Sue paradigms. To its credit, the swords and scheming is interesting if not entirely unoriginal and the supernatural undertones of the opening scenes are left mostly unexplored. The most telling aspect however is Studio Deen's involvement which despite a solid if lacklustre start, bodes ill for the remainder of the series.
an aesthetically muted, vocally competent but generally uninspiring tale of a young girl with a missing father caught up in a bloody battle for stability in feudal Japan
Chizuru Yukimura is a long way from home, after her father came to Kyoto for his work he disappeared; she followed only to be caught up in a common street scuffle. Members of the Shinsengumi, a local vigilante group, defeat her pursuers and take her into their custody claiming she may need to be killed if she is found to have witnessed their fight. It transpires however that her search for her father, a doctor, coincides with the mission they have been tasked with after his disappearance. As Chizuru begins to ingratiate herself with the group, she becomes involved with the Shinsengumi's battle against a group rebelling against the ruling class; an successful attack is launched on their headquarters in which she plays a pivotal role. Her time with the group may have only just begun but they may be the best way for her to find out what has happened to her father.