The story goes that after Satoshi Kon's movie triumvirate - Perfect Blue, Millennium Actress, and Tokyo Godfathers - there were a surplus of ideas and the desire to break from being locked into a two and half year development cycle for movies. So with the aid of Madhouse studios, Paranoia Agent was born. Demonstrating a familiar mix of reality bending, mind melting storytelling and a flair for the symbolic and layered, the series is a stunning achievement shifting from detective thriller to black comedy to erudite social commentary with jaw dropping ease. Challenging and subversive, this is everything a Satoshi Kon fan could want: a playground where he runs free; as bleakly funny just as it is darkly incisive there are some minor hiccups along the way but it is a powerhouse of a series that rightly deserves but never demands attention.
at its best when entirely irreverent and poking fun at everything from suicide to animation production, house wives to prostitution
When the designer of the horrendously popular Maromi character is attacked in a parking lot, the two police detectives assigned to her case are rightly sceptical. Several points don't add up, the least of which being the identity of the supposed attacker: a youth wielding a crooked baseball and gold in-line skates; but when a second then third attack come in quick succession, the phenomenon of Lil' Slugger begins to spread. All of the victims seem to have been at their wit's end in one way or another: a teaching assistant with dissociative identity disorder, a high achieving school pupil, a less-than-honest police officer - but when a culprit is found, the case begins to veer off on bizarre paths. Nothing is as it seems with Lil' Slugger and as his notoriety increases so does the ferocity of his attacks. The question is: can anything stop him?
Takashi Watanabe obviously woke up one morning, head still groggy from a night of drink, drugs and debauchery, one hand clutching a napkin with a list scrawled on it - ninjas, cyborgs, magic, gods, dragons, breasts - and in the other a production contract, sloppily signed by himself. There is no way else a series as bonkers as Ichiban Ushiro no Daimou could have been born except from some ill-informed bet or dare. Cramming this amount of content into twelve episodes means dispensing with a consistent art-style, rounded characters and coherent storytelling; that the series hangs together at all depends entirely on the infectious enthusiasm and deviant pleasure of wondering where the story could possibly go next.
a show that Michael Bay would create if he were a long time anime fan, slightly deranged and on the breadline
Despite Akuto Sai's desire to become a High Priest - a peerless champion for good - his Constant Magick Academy aptitude test predicts he will become a fearsome Demon King. Panic amongst the student population ensues and although Akuto remains defiant, forces begin to align themselves both for and against his ascension. Ancient clans such as the samurai Hattori and black magic Etou become involved, just as the ruling government sends an android to keep watch; Akuto isn't alone however, his childhood friend Keena and spirited minion Hiroshi stand by him, doubly so when the fearsome dragon and loyal servant of the Demon King Peterhausen is unearthed. Akuto's plan to remake the system of gods and scriptures may yet come to pass, though maybe not with him as the soldier of justice he envisioned.
Please note: the remainder of this post contains images of nudity, if you are offended by these or are otherwise unable to view these images within your municipality due to laws or moral obligations, please do not proceed.
Down In the Hole is Texas Pandaa's third album after their 2006 debut One Gleam After the Shadow and demonstrates a band who are wonderfully progressive in their availability and interaction with fans but also refining their music in an increasingly crowded genre. What that genre is depends on one's definition of the slow, poised and melodious tracks that Texas Pandaa produce with such care: shoegaze, post-rock, down tempo, ambient, romance-pop and indie. All could describe the mesmeric harmonies Asako and Mikiko produce backed dreamily by respective guitar and bass as well as Kaz on a supplemental guitar and Nadehiko on drums. Down In the Hole comes off the back of Days, retaining and refining everything that make the group more than just another self-indulgent ambient rock offering and shows a development of exactly what makes them special.
It demands repeated listens, at its best when left as ambient and unintrusive
The stand out entries come swiftly after the album's title track Down In the Hole which sports a catchy melody and child-like lyrics, evoking stories such as Alice in Wonderland or Wind in the Willows which follow from the delightful art that accompanies the album. Suddenly, the second track, is superbly paced: building from the start with a solemn guitar until the vocals cut in, heavy with nostalgia and a melancholy timbre that characterises the best of the album; the lyrics tell of an absent love and reconciliation but even in impressive English they pale to the atmosphere the track crafts and exhibits the greatest triumph of the album overall.
The most innocuous of episodes and off-the-cuff remarks can lead to the most fascinating of rabbit holes. In this case, Sawako of K-On!! and why despite all of her obvious positive attributes, is unable to find a boyfriend and get married. It would seem she has everything going for her: looks, demeanour, intelligence and drive but it's only when scratching beneath the surface that it becomes apparent how much is aligned against her happiness.
The obvious remarks on this: she's fictional and the chances of finding a compatible partner are always slim. The former means that her status of being single is part of the character written for her, however as with other elements in anime, it is reflective of deeper social issues.
Ironically the past she desperately hides would likely offer her more opportunities to find a partner
Finding a compatible partner usually boils down to waiting for a perfect partner - what that definition of perfect is varies, but the mentality is universal. Do you settle and potentially miss out on somebody better suited or do you maintain your standards and threaten to reject a more than acceptable match for some potentially minor fault. It seems that a large part of the Japanese ethos favours "wait-and-see", forgoing decisive action and hoping for a better situation to arise; while not universally true the best demonstration of this can be seen in their financial crisis in the 1990's, had the banks taken action instead of waiting in the hope that the economy would revive, the so-called Lost Decade may not have happened. But even if Sawa-chan isn't being unnecessarily picky, there is a vast array of barriers obstacles of her control.
I am abjectly terrible at fighting games. This didn't stop me from seeking out arcades in Japan to hamfistedly fondle the seductive BlazBlue machines, or importing the US version when it was released, or venturing online to be emasculated in short order. I may appreciate their focus and purity but a lack of innate talent and free time means I'll never be as good as I desire. Talent is not in question, but is my ineptitude really an issue of time?
waiting for a time when I've run out of series to review and ideas to explore
Certainly a nine to five job blocks out close to ten hours of the day, but leaving a modest six hours for sleep that still leaves eight hours for hobbies and the minutiae of life. Pondering the issue more, I could only conclude it is still fundamentally a time issue, but it would be more apt to brand it as a lack of dedication. When that invisible plateau is reached where the time to become better encroaches on the ability to enjoy other games and anime, that dastardly analytical part of my brain takes over.
Even when I'm waist deep in Noel's story and practically giddy from her soundset when facing Litchi, a mental flag pops up. There's new anime to be watched! New games to be played! Things to do. Sometimes very good games can override this, dragging me under for weeks at a time, however all it takes one slow section to send me gasping back to the shoreline. This sounded like a good enough reason: essentially a free time defence mechanism; and it certainly fit with my habits, but it doesn't explain why the balance between video games and anime I used to maintain had been broken, marginalising former in favour of the latter.