Final Fantasy XIII-2
Having now completed most all of what FFXIII-2 has to offer according to both the trophy screen and the challenge the end-game activities provided, I'm ready to go into my thoughts on the game.
Having now completed most all of what FFXIII-2 has to offer according to both the trophy screen and the challenge the end-game activities provided, I'm ready to go into my thoughts on the game.
(Another was originally a book by Yukito Ayatsuji. With news of a translation yet to appear, I'm trying to reconstruct the novel from the first three episodes of the anime series)
I woke up in the hospital. It felt like I had been dreaming, but there was clichéd narration and an awful, terrible song playing. It was still 1998 so I was slightly disappointed I hadn't time travelled to a future where ALI Project had been outlawed.
Outside the sun was setting and the backwater town I had moved to seemed ready to sleep. My Grandma and Aunt were chilling with me on dialysis. At least I assume it was dialysis, I wasn't entirely sure what they were doing with tubes in my chest but they had said it was medically relevant. We chatted about my father and late mother, and where I was going to school. Some students came to visit me with all the cheer of a funeral procession. Must be depressants in the drinking water.
A few years ago I almost lost the hearing in my left ear. The gory details are best omitted, but I was left with (what the doctors claimed) was 20-30% hearing and only two thirds of the bones I should. For all intents and purposes I was deaf in that ear, a lopsided and mono world where car alarms didn't exist (a boon at 3am) but wearing headphones was painful.
Two years and two operations on I have most of my hearing back. All of this is just context for me to say: my hearing is precious to me and I am precious about it. It is a cliché to say that you don't know what you've got until you've lost it, but when it's personal it really brings it home.
You don't come to Nisemonogatari (lit. Impostory) for the plot or characters, you come to it to watch an art director take an LSD trip through modernist architecture and a paint-palette orgy. You come for the in-jokes and the riffs on other media. You come to listen to what few other series ever dare to try: banter. And what banter. This is not the banal monologues which often pass for conversation but a shotgun approach to dialogue: sometimes funny, sometimes racy, othertimes just oblique.
But nothing happens.
"What are you watching?" "It's about a rebellion and government sponsored mercenaries, but in space." "What's it called?" "Bodacious Space Pirates" "..." "..." "Want to watch a documentary on polar bears?"
These are not today's surly pirates who kidnap and extort or even those of yesteryear who rape and plunder but- well, in three episodes there hasn't been much of any kind of piracy. The assumption is that there will be pillaging and perhaps even looting at some point, it may even take place in space but whether these endeavours will be bodacious is the primary question.