Posts categorised “3 Episode Taste Test”

3 Episode Taste Test: Working!!

Joining the list of shows that consider a single exclamation point inadequate to convey their delirious enthusiasm, Working!! is an unlikely comedy set in a restaurant staffed by an eclectic and offbeat selection of characters. Favouring wry humour over slapstick, the first three episodes of the series have a wide stable of jokes and though it wears its four-panel comic strip heritage on its sleeve, the pacing is solid and it stays away from wildly exaggerated scenarios, instead sticking with the ongoing tribulations of the cast's idiosyncrasies. All of the enthusiasm may come from the diminutive pixie Poplar, but the series has all the hallmarks of a supremely competent comedy ready to fill its entirety rather than expend its energy all at once.

a self-assured and capable comedy that may not aim high or burn fast, but sticks to its strengths

Poplar works at the Wagnaria family restaurant in Hokkaido and has been tasked by her surly manager to find a new employee to help with the increasing work load. After exhausting her options, she begins soliciting strangers on the street, finally asking Souta who mistakes her for a wayward middle school student. Beguiled by her size and demeanour, he accepts the job offer and is introduced to the menagerie of characters that make up Wagnaria's staff. There is the manager, Kyouko, who does little work and subsists on a diet of parfaits, most of them served by Yachiyo who, as well as carrying a sword around, has a long history with the manager. Poplar is small but sprightly and quite the opposite of Mahiru who has a ferocious phobia of men, much to the dismay of Souta who ends up on the receiving end more often than not. Souta himself isn't bereft of his quirks and despite his initial qualms, quickly settles in to the staff's continuing misadventures.

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3 Episode Taste Test: Hakuouki - Shinsengumi Kitan

In the first three episodes of Hakuouki - Shinsengumi Kitan, activities are split evenly between: smouldering with masculinity while lounging around in a den of exposed chests, or looking doe eyed and getting saved by gentlemen heroically cutting up other gentlemen. Building on the romance game source, its target audience is plain to see, however the female protagonist at the centre of this bevy of testosterone is so bland that it's tricky not to see her as an empty husk of a character, aimed to cover a myriad of Mary Sue paradigms. To its credit, the swords and scheming is interesting if not entirely unoriginal and the supernatural undertones of the opening scenes are left mostly unexplored. The most telling aspect however is Studio Deen's involvement which despite a solid if lacklustre start, bodes ill for the remainder of the series.

an aesthetically muted, vocally competent but generally uninspiring tale of a young girl with a missing father caught up in a bloody battle for stability in feudal Japan

Chizuru Yukimura is a long way from home, after her father came to Kyoto for his work he disappeared; she followed only to be caught up in a common street scuffle. Members of the Shinsengumi, a local vigilante group, defeat her pursuers and take her into their custody claiming she may need to be killed if she is found to have witnessed their fight. It transpires however that her search for her father, a doctor, coincides with the mission they have been tasked with after his disappearance. As Chizuru begins to ingratiate herself with the group, she becomes involved with the Shinsengumi's battle against a group rebelling against the ruling class; an successful attack is launched on their headquarters in which she plays a pivotal role. Her time with the group may have only just begun but they may be the best way for her to find out what has happened to her father.

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3 Episode Taste Test: Senkou no Night Raid (Lightning Fast Night Raid)

Senkou no Night Raid is ambitions in many respects: it features a selection of spoken languages including Chinese, Russian and heavily accented Japanese and it takes place in a time when Japan's misguided "Co-Prosperity Sphere" idealism was still prevalent. That the series comes from A1 Pictures, responsible for Kannagi and Sora no Woto, and like the latter series is aired within the "Anime no chikara" (The Power of Anime) slot; its pedigree not in question. The first three episodes then demonstrate a series confident in story but shy with characters - a tale of espionage and artifice told using adolescents with super powers. With an estimated thirteen episodes and only the vaguest hints at an overarching plot, like Higashi no Eden before it, the short run could be the worst thing to happen to such a promising series.

straddles the line between demanding political manoeuvring and pulpy action thriller

Set in Shanghai in 1931, a group of four young adults are trying to retrieve a kidnapped company president; their rescue attempt is beset with problems though from an exploding car to a chase by boat turning out to be for a decoy only. After meeting with their handler, they mount another attempt to extricate the hostage, this time from one of the enemy's heavily manned forts. This does not pan out much more successfully than before and is only the first in a series of missions for the group, each of whom is gifted with a special, near magical feat which enables them to perform tasks impossible for others. Investigations into violinists passing information to the enemy as well as a serial bomber exhibiting similarly fantastical powers will test their burgeoning abilities, however their nemesis could well be far stronger than they yet know and is the sibling of one of their members.

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3 Episode Taste Test: Rainbow Nisha Rokubou no Shichinin

A story of incarcerated juveniles trying to survive the horrors of a detention centre in a post-war Japan is not the most obvious or accessible material to construct a series from, but Rainbow Nisha Rokubou no Shichinin does exactly that. Who better then, than Madhouse to craft something thoroughly engrossing out of the dark and violent? With a mostly untested production staff as well, barring the art director from Aoi Bungaku. The thrash-metal opening may jar horrifically against the serene introduction, potentially turning away the indifferent or the apathetic, but a momentary persistence reveals a gripping tale of camaraderie against constant oppression and though the story of the first three episodes may cover some of the most grotesque acts people are capable of, it is a powerfully human story and difficult to turn away from.

gruesomely authentic and provides a voyeuristic glimpse into a time that demands to be remembered rather than avoided

Six masked adolescents are being transported to Shio reformatory, scorned by the populace and beaten by the guards, their punishment for their varying crimes already long begun. Violated and humiliated by the on-site doctor, all six are shown to their cell where a lone occupant, Rokurouta Sakuragi, awaits them. Their confrontational first meeting ends with Rokurouta uninjured and the others unceremoniously pummelled; what starts from there is a spirit of survival, each one enduring the constant beatings and malevolence perpetrated against them while coming to terms with their own pasts. One guard in particular seems to take a perverse, sadistic pleasure from thrashing the inmates - Rokurouta especially whom he bears a special grudge; his duplicitous tendencies threaten to splinter the group when their survival relies on their comradeship.

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3 Episode Taste Test: K-On!! (Season 2)

K-On!! is not the harbinger of doom that so many make it out to be. For a show about the twee shenanigans of five high school girls and their band, it certainly is divisive. The first three episodes of the second series however do not highlight why; sure the opening sounds like it was dragged from the circle of hell reserved for naughty bagpipes and a lot of the animation work is demonstrative of a company with enough cash to be extravagant, but it's the fervour of the audience on both sides that likely bifurcates one's opinion more than anything. Despite the nagging question of its purpose, the series' the opening episodes prove an entertaining, sporadically cringe inducing saunter through a world without raunchiness, without violence but with plenty of sunshine and smiles.

the series is diverting attention to other members before the cash cow is unceremoniously milked

Picking up where the first season left off, the majority of the girls in the Light Music Club have now entered their final year of high-school and are dealing with the trials of schoolwork and attempting the get their band, Afternoon Tea Time, off the ground. The first piece of trouble comes from the realisation that after the end of the year, only Azusa will be left - a mad and ultimately fruitless scramble for new members ensues. The cleaning out of the music room cupboard reveals a hidden treasure in the form of their homeroom teacher's guitar. Lastly, peppy drummer Ritsu has a rare crisis regarding her instrument choice, saying that her position at the back of the band keeps her from the spotlight. Her trial run of different instruments ends much as Mio predicted, but does lead to a new song from keyboardist Tsumugi.

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