On the one hand, Kyoukai no Kanata (Beyond the Boundary) is true to its heritage as a Kyoto Animation work: rich with detail and character nuance. On the other hand the series is outside the studio’s normal comfort zone with a fantasy setting and combat at its core. And on yet another hand - and this is the one that slaps you - there’s episode six; an episode so unbelievably stupid it’s almost impossible to align it with the five episodes that came before, or the six that follow.
the story of two outcasts, pariahs of their own kind cursed either by circumstance or lineage, who find solace in one another
The episode in question takes the story so far - a girl Mirai, from a reviled sect of spirit hunters, has ingratiated herself with a town’s local populace, not least of all the immortal half-human half-spirit Akihito - and tosses in three bath scenes and a dance number with a set up so ridiculous that abandoning the series there and then would be more than justified. The first episode was vexing enough with Mirai doing almost everything in her power to prevent the audience from empathising with her.
In a world where tanks are a part of everyday life, and pre-UN countries send teenage girls out in war machines to fight not to the death, but to the white flag, one rag-tag team will face their toughest opponent yet. Can they overcome all the odds, work as a team and deal with all of their various family issues and rise to the top?
Of course they can. Girls Und Panzer is an underdog story with just about every trope from the genre ticked off. Think Cool Runnings as an anime, except tanks instead of bobsleds. The knowledge that the girls of Oorai High School can't lose - at least not always in conventional terms - should make this a by the numbers affair. That it manages to be not only supremely entertaining but equally tense and heartfelt speaks volumes for a familiar idea well implemented.
Sasami-san@Ganbaranai (Sasami@Unmotivated) is very SHAFT. A useless description as everything the studio produces is by definition very SHAFT, but as an adjective it encapsulates the studio's infamous approach: an unwavering confidence in delivery, a devotion to pop-culture and often a production led by designers rather than artists and script writers rather than story. In the pantheon of its shows then, Sasami-san has far less protracted banter than Bakemonogatari but a stronger narrative than Tsukuyomi.
But it's still inescapably SHAFT, and it may be the tired old man in me, but I really wish it wasn't.
time travelling golems and family members repeatedly rising from the underworld
As a modern take on the the collage of stories from Japan's spiritual history it's fascinating and barrels through the often mercurial Shinto "religion" with its rich pool of deities and paraphernalia, from Amaterasu to Kagusutchi. This isn't however My-HiME's naming of super-powered critters, or the sword naming scheme of innumerable JRPGs, but a fresh story with these multifarious gods and demons set in modern day and all its trappings. Coupled with a dreamy pastel art-style and animation that shoots precipitously from "we'll fix this in the Blu-ray release" to "three animators died producing this" and all the pieces are in place for a must-watch bonanza.
Your enjoyment of Vividred Operation can be accurately measured by whether you prefix "bums" with "little girl" in the phrase "it's full of bums". Thankfully you don't need to wait long for an answer as it's a scant twenty seconds into the first episode before a sunrise from the top of the Tokyo Sky Tree is framed between the legs and crotch of the series' antagonist. You can switch off right there (advisable if your screen is in any way publicly visible) and be safe in the knowledge that the series doesn't get much better.
the smaller the girl, the bigger the hammer
As an entry into the "magical girl" genre it feels a lot like painting by numbers. Spunky and earnest protagonist that acts as the lynchpin of the group? Check. Antagonist who must be won over by the all-encompassing power of friendship? Check. Colour coded sentai team? Check. And yes, red is the leader. Everyone knows that.
There will always be something enticing about the portrayal of MMOs within anime. Like .hack//sign before it, Sword Art Online tickles the fancy of those who revel in finding the glitches, the rare objects, the dark and hidden zones of online worlds that subvert the otherwise strongly governed rules and are all but untouched by the masses. For the first half of the series at least, again like .hack//sign, the pesky outside world cannot interfere, for the players of SAO are locked into Aincard by a nefarious programmer. Reach the 100th level and escape the game, if you die you die for real, if you try and take off the gear used to access the game, you die.
Three simple rules, ten thousand players, starting pistol... Go. From there protagonist Kirito, a beta tester and all-round MMO connoisseur, is able to single-handedly charge through what would otherwise take squads, groups, even whole guilds to defeat. A lovely bit of wish-fulfilment intimating that by relying on solitary skill rather communal co-operation a single person is able to succeed and thrive.