Nowadays incredulity follows the Gonzo logo. That once stalwart mark associated with Gankutsuou and Full Metal Panic, which in its latter years branded atrocity (Dragonaut) and mediocrity (Speed Grapher) alike and culminated in the studio's unceremonious booting from the lucrative Strike Witches franchise.
It's with much surprise then that Last Exile: Fam of the Silver Wing is so good. Not just "good for Gonzo", but genuinely entertaining. Could this be the series to restore the studio's lustre and break it free from a reputation of shoddy endings?
The first series of Last Exile didn't set the world on fire like a 10th Anniversary show should, however it had a unique blend of steam-punk styling and airship fetishising that made it pleasant to watch even when haphazardly animated. With eyes on a grander narrative the purely character driven plot of the first series is mutated into something more political and imperialist.
A lot can be said for a good story well told. Ano Natsu de Matteru rockets into the romance genre with a concept that by all rights should be weary from overuse, but is instead energised by likeable characters and a story that is impassioned and dramatic with little triteness.
Crowbarring five teenagers onto a sub-tropical island was suspect enough but meeting up with a childhood friend...
Not surprising really given the talent behind almost every facet: the director has past triumphs with Toradora!, Ano Hi Mita Hana andA Certain Scientific Railgun, the writer is the same person responsible for Please! Teacher and music is provided by the imitable I'VE SOUND group including opening lyrics penned by none other than alumni KOTOKO - it's like getting the band back together. The creators indelible fingerprints are everywhere, whether it's the cerulean skies and over-saturated greenery encapsulating a youthful summer or the skilful manipulation of character affections and steady meting out of drama; to say it was well produced would be doing it a disservice.
On the surface Working`!! has very little going for it. Sliding off the back of the first series the second introduces no major new jokes or any characters of substance, the animation is scrappy and there's no drama that isn't wholly manufactured. Telling then that the most exciting part is when Matsumoto - the eternal cameo - is gifted a voice and takes part, albeit in a small way, in the ongoing story. Against all of this, somehow everything clicks together and works.
often situations are resolved with a rare outbreak of sensibility but just as many are run unceremoniously into the ground
This is mostly thanks to a core set of characters which play off each other very well, making sure that no personality (foibles and all) is allowed to dominate. So the sparky Taneshima remains the most enjoyable character thanks to her indomitable good nature, but her clashes with Satou are kept spaced apart, providing brilliant but occasional visual humour. Likewise Takanashi, who exists on the knife-edge of creepy and eccentric, interacts more with Satou and Souma now and his baffling relationship with Inami is kept restrained.
The adage of "always leave the audience wanting more" is becoming increasingly apt for Studio Bones. Like with Bounen no Xam'd before it, Un-Go's creativity and, most of all, possibilities make the run-time almost criminally short. Especially when the concept - a detective revealing the truth of disparate then intertwined mysteries - has enough meat to last twice the petite eleven episodes.
it deals with contemporary issues through a very old-fashioned character and plot
This isn't to say it's rushed. The bite-sized opening mysteries are but a taster for the underlying one which stretches the entire latter half; unfortunately the format doesn't lend itself well to brevity. All too often the audience has to take events on faith and ride the story out rather than attempt to unravel the intrigue for themselves. Evidence is often scattered conspicuously around however the question of what the mystery is, often eludes just as much as the answer.
Ben-to is completely crackers. And, for a while, you can believe it knows how crackers it is. Then it runs out of steam and its concept can no longer sustain what is already pretty flimsy.
why the twins are fighting for discount food given their nouveau-rich status?
It's in good company with the likes of Tenjou Tenge and Ikkitousen which take a similarly flippant view to the high-school brawler genre, populating their casts with impossibly buxom ladies. Here proportions are fast and loose with one recurring character - charmingly known only as "Brunette" - only ever shown from the neck down and waist up.
Obnoxious, but typifies the opening episodes which trudge through the regular tropes of harem building and "must get stronger" mentality from the protagonist. The story of bored students fighting over discount bento boxes is completely absurd, likely borne from a creatively blocked writer witnessing a minor scuffle one evening in a convenience store and spinning it out. From there it's only a short mental hop to the grandiosely titled "wolves" who value guts and glory over smart thinking, through to the lesser dogs or the belligerent boars.