Darker than Black: Ryuusei no Gemini (Gemini of the Meteor)

The second season of Darker than Black requires a lot of faith to watch for it not only dawdles when it should be running, it becomes increasingly obvious that it will not answer any of the questions posed in the first series, but will be raising innumerable subsequent questions. Ambivalence when beginning the new series will make the ending, if it is reached at all, all the more bitter; Darker than Black: Ryuusei no Gemini expends every chance to present a complete and satisfying series instead fixating on trivialities and ignoring aspects which desperately needed addressing.

flying cars, a talking squirrel, an aggressive bisexual and ill-defined organisations - credibility becomes an issue.

Set an indeterminate amount of time after the end of season one, Gemini of the Meteor picks up with Hei, now working for the CIA, in Russia. Dishevelled and abrasive he collides with a young girl, Suou, who has just lost most of her family in an attack and is on the run from the authorities. In a seemingly purposeful act, Suou becomes a Contractor and able to materialise an anti-tank rifle from a necklace given to her by her father. An uneasy alliance between Suou and Hei begins, bolstered by the doll July and the return of Mao who now resides in a neckerchief wearing squirrel, they all begin the perilous journey to Japan. Dogged by both Russian forces as well as the mysterious Japanese Section Three, whose new recruit Misaki is eager to discover the truth to ongoing events more than to apprehend the fleeing fugitives, the trip will not be easy and exposes difficult truths about everyone involved in the Hell's Gate incident portrayed at the climax of the first series.

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Aoi Bungaku (Blue Literature)

The first story of Aoi Bungaku, No Longer Human, is covered in a soft, often wintry mist that permeates through to the character's unsurprising end. The remaining five stories however are vividly realised, varying between sharp reality and kaleidoscopic dreamscapes; each conveys the vagaries of humanity with poignancy and skill. So too changes the attitude in each story, from the purgatorial trappings of the first story to the theatrical analogy of Run, Melos! to the Rashomon-esque multiple viewpoints of Kokoro. An ambitious and vibrantly successful venture that wears its literary roots proudly, portraying characters with unflinching amorality and focusing not on full-circle stories but short vignettes of startlingly tangible people.

the stark implications of madness and jealousy, grace and fervour played out with such composure

The first four episodes tell the story of Yozo and his attempt to come to terms with his more base instincts and emotions which more often than not lead him to psychological turmoil, not helped by his sexual reliance or penchant for escapism. The second tale is of Shigemaru, a callous thief who one day comes across the beautiful but demanding Mitsuki whose bloodthirsty attitude is tempered only by her morbid fascinations. Shigemaru battles with his fear of the forest's cherry blossom grove while capitulating to all of Mitsuki's murderous whims. The third story is of a gentleman known only as Sensei who invites a scruffy man, K, into the house where he is staying; told from two differing perspectives, both concern the daughter of the house, her affections and the results of a cross-communication between the men. The fourth narrative is of a man tasked with adapting a story for theatre but the process opens old wounds with the parallels it has with his own life. The final two stories are set within the world of a fickle and flamboyant king: the fifth sees the capture of the wicked criminal Kandata, his execution and descent into hell; the sixth follows the artist Yoshihide who, disillusioned with a kingdom he sees as rife with violence and cruelty, is ordered by the king to paint a vision of the land on the walls of his tomb.

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Umineko no naku koro ni (When the seagulls cry)

When beginning Umineko no naku koro ni, it was been difficult to predict that the series would by the end feature no less than six witches, one dragon, one butler, three military bunny girls, seven floating females wearing school uniforms crossed with leotards, and hordes of sharply suited goat-men. Saying that it eases into these bizarre characters with subtle hints and smart progress would be a bare-faced lie - it springs these absurdities without warning or concern for cohesion. This is indicative of the overriding attitude of the show: favouring reckless abandonment of storytelling for twists that often test the limits of patience. Were it not so melodramatically entertaining it would be hard to endure.

The softly spoken, servant loving George is in fact a kung-fu master able to literally kick someone's face off

Starting with a set up familiar to those who experienced 07th Expansion's prior work, Higurashi no naku koro ni, a typhoon has sealed off an island of eighteen members of the Ushiromiya family who are tasked with solving a riddle to earn the family inheritance. The riddle pertains to a Golden Land touted by the mysterious witch Beatrice, who takes a sadistic pleasure in torturing and murdering the family members as the bonds fracture and accusations fly. Initially a murder mystery with occult overtones, when the witch Beatrice finally reveals herself, one of the family members refuses to acknowledge her status as a witch and starts a competition to prove each murder could have been committed by a human rather than magic. The series covers four stories, resetting after each one, and introduce increasingly more characters, both magical and human, as well as a deeper look at the magical world inhabited by Beatrice.

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Anime of the decade: #1

Ghost in the Shell: Stand Alone Complex

The news of a Ghost in the Shell television series was met with a mix of joy and trepidation; highly regarded in the West and being helmed by a then unknown director, the assumption would be that the themes and delicately balanced characters of the Mamoru Oshii movie as well as the racy futurism of the original Masamune Shirow manga would be lost on a televised broadcast. Defying expectations however the series is supremely accomplished, blending the setting of a near-future, highly networked society with cyberpunk brassiness and an acute focus on the implications of such a world and what it means for communities, individuals, organisations and power structures. Production I.G. proves that their animation production was up to the challenge by rendering a fully realised, distinctly designed world where everything from skyscrapers to handguns have a plausible tangibility to them.

Each scene demonstrates a craftsman's dedication to constructing an immersive and entirely believable future society

Spanning two full length series and an original televised movie, Ghost in the Shell: Stand Alone Complex follows the secretive paramilitary organisation known as Section Nine across three large scale investigations, distinct in chronology from its predecessors. An eclectic team composed of faces familiar from the 1995 film including Motoko, Batou, Aramkai and Togusa as well as bit parts and new members such as Ishikawa, Saito, Pazu, Borma and the artificial-intelligence tanks, Tachikomas. The case of the Laughing Man starts with the death of a friend before plunging into corporate terrorism, technological misuse and conspiracy as well as demonstrating the first large-scale instance of the titular Stand Alone Complex syndrome. The Individual Eleven investigation had more immediate ramifications when a fleet of military helicopters is inadvertently hijacked and flown brazenly over a refugee slum; igniting existing tensions, a concentrated campaign of provocation accelerates the new government's plans for dealing with the refugee problem but transpire to be part of a sophisticated powerplay by a megalomaniacal official and a dwindling Western superpower. The third and final investigation begins with a series of suicides by foreign operatives and portents of an individual known as the Puppetmaster, the trail exposes a systemic kidnapping of children for a project known as the Solid State Society which, unbeknownst to her, has a very personal involvement with the now freelance Motoko.

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