How many other males does the protagonist of Strike the Blood know? Two. And females? More or less all of them. This is about as nuts-and-bolts basic as you can get for a premise: bland teenager is gifted extreme supernatural powers and proceeds to play “Gotta catch ‘em all” with the young ladies in his life. Spear wielding overseer? Check, comes free with sword wielding friend. Goth loli teacher? Check. Childhood friend and uber hacker? Check. Superpowered little sister? Check; and the list goes on. And of course the context for all of these females orbiting him? He must feed on them - oh right he’s a vampire - to unlock his magical familiars.
oh you walked in on her undressing again? you scamp!
Feel free to play “spot the jugular vein” during the opening few episodes because with almost every new female introduced, a key to unlock a new glowing critter for perpetual hoodie wearer Kojou is revealed. And of course given the setup, all of the ladies emit supremely suggestive noises and flush the brightest of reds when he begins to chow down on their necks. Yes it’s primitive but, apart from a few absurdlyquestionablescenes, it works thanks primarily to a refreshing lack of pretension and a handful of good natured character relationships.
It comes as quite a surprise that Shukufuku no Campanella is in based on a visual novel rather than an RPG; the hints are remarkably strong with quests, line-dancing combat and job-classes, even the opening scenario seems ripped straight from Chrono Trigger or Legend of Zelda: The Minish Cap. What lies beyond this superficial resemblance however is a cutesy, pastel coloured romp through a fluffy, high-fantasy world that keeps the conflicts light and the humour inoffensive but with a dash of eye-rolling raciness that remains the only hint of its adult game heritage. Without a stronger narrative to support it, the series relies on its cast which for the first three episodes are entertaining enough, but whether the series can last for twelve episodes on twee intentions is another matter.
the whimsical lifestyles of uninteresting characters in a fascinating world
Taking place in the city of Ert' Aria, the Oasis clan is a loose collection of characters lead by Carina, daughter of the grand duke of the city, and consisting of her childhood friend Leicester, maid Nina and resident burly man Nick, as well as recent additions such as the puppeteer Agnes and templar knight Chelsea. On the night of a meteor storm, ethereal energy awakens a highly sophisticated automaton which, for better or worse, latches on to Leicester and joins the Oasis group. Together they take on different quests at the behest of often faceless clients and can include activities ranging from quelling a raging crystal dragon to picking a rare black rainbow flowers. A mysterious power however dwells within the recently awakened mechanical girl, Minette, and her very nature as well as her abilities may attract unwanted attention.
A definitive list of things wrong with Fullmetal Alchemist: Brotherhood: the second half doesn't focus on the Elric brothers enough, the opening episodes move too quickly for newcomers, some of the episode cliffhangers feel forced, the cities are unimaginatively named. With those out of the way, all that's left to say is that this is probably one of the finest, most unspeakably brilliant series to have ever been produced. Flaws are present but they are insignificant in comparison to the wealth of overriding positives - every element is sublimely constructed whether that's the story, characters or animation and for once a series has the budget and creative clout to thoroughly trounce all but the most high-profile productions. It may not be perfect, but it is the closest that any series or movie has yet reached and it transcends its media to achieve something extraordinarily special.
their hubris ultimately dooms them but it is humans and their power that defeats them
Edward and Alphonse Elric are alchemists, gifted from a young age they are the youngest to have ever joined the state military. Their past however is far from blessed, the death of their mother and their subsequent handling was not without its consequences, for one Ed lost both an arm and a leg, now replaced with prosthetic "auto-mail". Al on the other hand lost his entire body, he is now soul-bound to a suit of armour - able to move and talk but not eat, sleep or feel the touch of another. Together they are on a quest to regain their bodies, but dark forces are stirring and their foes - both human and alchemy borne - are many. Their friends are equally numerous though, and with the help of people like Mustang, the flame alchemist, their old teacher Izumi and their childhood friend Winry, they could well triumph over such world-encompassing adversity.