A review of the Bayonetta: Bloody Fate anime movie
I’m not the best person to be objective about the Bayonetta anime movie, Bloody Fate, or anything to do with the franchise to be honest. The amount of time I spent on the first game was more extensive than any other I have ever played and I was halfway through a ridiculously difficult challenge (a Pure Platinum run) when either through circumstance or willpower I dragged myself away from it. I can’t look at the movie with fresh eyes and comment on the blatant ridiculousness of it all because for better or worse, it has lifted the game’s style, attitude and story directly from the first game.
How about a muscly tattooed guy in shades playing the organ?!
The former two of those points are where the meat of a debate is, the latter though will undoubtedly be the biggest issue for newcomers. The titular Bayonetta is a witch with guns strapped to her high-heels and clothing made out of her own hair who fights against masked angels. Having been awoken from a centuries long slumber without any knowledge of her life before her torpor, she is strangely drawn to the reclusive leader of a religious order while being pursued by the tenacious journalist Luka. That’s the set up, the execution involves a motorcycle chase, a chainsaw three times longer than Bayonetta is tall and a whole lot of incongruous, barely censored nudity.
There’s something to be said for actually missing a show when you’ve finished watching it. Uchouten Kazoku (The Eccentric Family) left a small, peculiarly shaped hole where it once occupied my regular viewing. There’s nothing outwardly distinguished about the show - Kyoto is very pleasantly rendered, every character is well drawn and the story is quietly unique - but something about its structure and pacing lends itself to the same familiarity that lies at the heart of the titular eccentric family.
she conceals a profound sadness behind an abundance of courtesy and muted charisma
Focusing on the triumvirate of tanuki, tengu and human society - the lead is taken by Yasaburo, a teenage tanuki layabout who splits his time between transforming into various human guises and looking after the curmudgeonly old tengu, Yakushibou. It transpires that shortly before the events of the series, the father of Yasaburo and his three other sons passed away via, what is for tanuki, natural circumstances.
A review of Lupin III: A Woman Called Fujiko Miine
The length and breadth of the Lupin III franchise means that any new instalment in it - whether series, film or OVA - has space to rearrange the tried and tested gentleman thief formula. If The Woman Called Fujiko Mine is the first Lupin III entry you’ve seen (and for anime fans of a certain age it will be more likely than not) then it may be odd to move onto the lighter, wackier offerings such as Miyazaki’s well regarded Castle of Cagliostro.
no love lost between professionals
The Woman Called Fujiko Mine, a 2012 series now two movies and a television special in the past, is dark, oppressive and delves into sex, sexuality and sexual violence right from the outset. For better or worse, the series owes a debt to Cowboy Bebop: both share a smooth, sometimes discordant, jazz soundtrack (although Yoko Kanno’s offering is far and away superior), a welcomingly cosmopolitan setting, an episodic structure, and, until it is fully explored later in the series, Fujiko’s past comes off like an homage to Bebop’s Faye. Both series obviously pay their debt to innumerable other genres - film noir being just one - but it’s there that the similarities between the two series ends.
A review of episodes 1 & 2 of Ghost in the Shell: Arise
It’s not even worth reading this post if you’re expecting the kind of excoriation that many have lumped on the latest Ghost in the Shell instalments. I’d already set out my stall with Arise when promotional material came out for it and my affinity for Standalone Complex is sparsely documented but well understood. Fifty percent of the expected run-time of Arise is now done with both Ghost Pain and Ghost Whispers out on home video release, it’s interesting to see what direction the series of OVAs has taken over and above the previous powerhouse of Standalone Complex and the two Mamoru Oshii directed movies.
a younger and more inexperienced Kusanagi without her usual squad for support
For one this is definitely a divergence from the established lore for all of the characters involved, most of all Kusanagi who was no longer involved in an accident when a toddler forcing her to get one of the first fully prosthetic bodies. Similarly her presence during WW4 where she met both Ishikawa and Batou is in question, yet her position in the military remains. Aramaki is no longer greying and quite as world weary and the Tachicomas that became the Uchicomas are now the Logicomas - same idea different skin.
I’ve been keeping up with Noragami (Stray God) this season and got to thinking about the colour palette used in the show. To my eyes it has a cold, wintery palette without being obnoxiously colour graded (looking at you here GoHands). This is different from other shows set during winter (Mikakunin et. al.) that still manage to stay bright and cheerful, perhaps thanks to luminous hair colouring but that’s an aside. I idly wondered if there was a way to get a high-level view of a series’ colour palette without resorting to wooly adjectives?