The story goes that after Satoshi Kon's movie triumvirate - Perfect Blue, Millennium Actress, and Tokyo Godfathers - there were a surplus of ideas and the desire to break from being locked into a two and half year development cycle for movies. So with the aid of Madhouse studios, Paranoia Agent was born. Demonstrating a familiar mix of reality bending, mind melting storytelling and a flair for the symbolic and layered, the series is a stunning achievement shifting from detective thriller to black comedy to erudite social commentary with jaw dropping ease. Challenging and subversive, this is everything a Satoshi Kon fan could want: a playground where he runs free; as bleakly funny just as it is darkly incisive there are some minor hiccups along the way but it is a powerhouse of a series that rightly deserves but never demands attention.
at its best when entirely irreverent and poking fun at everything from suicide to animation production, house wives to prostitution
When the designer of the horrendously popular Maromi character is attacked in a parking lot, the two police detectives assigned to her case are rightly sceptical. Several points don't add up, the least of which being the identity of the supposed attacker: a youth wielding a crooked baseball and gold in-line skates; but when a second then third attack come in quick succession, the phenomenon of Lil' Slugger begins to spread. All of the victims seem to have been at their wit's end in one way or another: a teaching assistant with dissociative identity disorder, a high achieving school pupil, a less-than-honest police officer - but when a culprit is found, the case begins to veer off on bizarre paths. Nothing is as it seems with Lil' Slugger and as his notoriety increases so does the ferocity of his attacks. The question is: can anything stop him?
Takashi Watanabe obviously woke up one morning, head still groggy from a night of drink, drugs and debauchery, one hand clutching a napkin with a list scrawled on it - ninjas, cyborgs, magic, gods, dragons, breasts - and in the other a production contract, sloppily signed by himself. There is no way else a series as bonkers as Ichiban Ushiro no Daimou could have been born except from some ill-informed bet or dare. Cramming this amount of content into twelve episodes means dispensing with a consistent art-style, rounded characters and coherent storytelling; that the series hangs together at all depends entirely on the infectious enthusiasm and deviant pleasure of wondering where the story could possibly go next.
a show that Michael Bay would create if he were a long time anime fan, slightly deranged and on the breadline
Despite Akuto Sai's desire to become a High Priest - a peerless champion for good - his Constant Magick Academy aptitude test predicts he will become a fearsome Demon King. Panic amongst the student population ensues and although Akuto remains defiant, forces begin to align themselves both for and against his ascension. Ancient clans such as the samurai Hattori and black magic Etou become involved, just as the ruling government sends an android to keep watch; Akuto isn't alone however, his childhood friend Keena and spirited minion Hiroshi stand by him, doubly so when the fearsome dragon and loyal servant of the Demon King Peterhausen is unearthed. Akuto's plan to remake the system of gods and scriptures may yet come to pass, though maybe not with him as the soldier of justice he envisioned.
Please note: the remainder of this post contains images of nudity, if you are offended by these or are otherwise unable to view these images within your municipality due to laws or moral obligations, please do not proceed.
The most innocuous of episodes and off-the-cuff remarks can lead to the most fascinating of rabbit holes. In this case, Sawako of K-On!! and why despite all of her obvious positive attributes, is unable to find a boyfriend and get married. It would seem she has everything going for her: looks, demeanour, intelligence and drive but it's only when scratching beneath the surface that it becomes apparent how much is aligned against her happiness.
The obvious remarks on this: she's fictional and the chances of finding a compatible partner are always slim. The former means that her status of being single is part of the character written for her, however as with other elements in anime, it is reflective of deeper social issues.
Ironically the past she desperately hides would likely offer her more opportunities to find a partner
Finding a compatible partner usually boils down to waiting for a perfect partner - what that definition of perfect is varies, but the mentality is universal. Do you settle and potentially miss out on somebody better suited or do you maintain your standards and threaten to reject a more than acceptable match for some potentially minor fault. It seems that a large part of the Japanese ethos favours "wait-and-see", forgoing decisive action and hoping for a better situation to arise; while not universally true the best demonstration of this can be seen in their financial crisis in the 1990's, had the banks taken action instead of waiting in the hope that the economy would revive, the so-called Lost Decade may not have happened. But even if Sawa-chan isn't being unnecessarily picky, there is a vast array of barriers obstacles of her control.
I am abjectly terrible at fighting games. This didn't stop me from seeking out arcades in Japan to hamfistedly fondle the seductive BlazBlue machines, or importing the US version when it was released, or venturing online to be emasculated in short order. I may appreciate their focus and purity but a lack of innate talent and free time means I'll never be as good as I desire. Talent is not in question, but is my ineptitude really an issue of time?
waiting for a time when I've run out of series to review and ideas to explore
Certainly a nine to five job blocks out close to ten hours of the day, but leaving a modest six hours for sleep that still leaves eight hours for hobbies and the minutiae of life. Pondering the issue more, I could only conclude it is still fundamentally a time issue, but it would be more apt to brand it as a lack of dedication. When that invisible plateau is reached where the time to become better encroaches on the ability to enjoy other games and anime, that dastardly analytical part of my brain takes over.
Even when I'm waist deep in Noel's story and practically giddy from her soundset when facing Litchi, a mental flag pops up. There's new anime to be watched! New games to be played! Things to do. Sometimes very good games can override this, dragging me under for weeks at a time, however all it takes one slow section to send me gasping back to the shoreline. This sounded like a good enough reason: essentially a free time defence mechanism; and it certainly fit with my habits, but it doesn't explain why the balance between video games and anime I used to maintain had been broken, marginalising former in favour of the latter.
Just like the taijitu that features so heavily in the plot, Otogi Zoshi is split into two parts with elements of its twin interspersed throughout. The tonal and aesthetic difference between the two parts is arresting, the first favouring a poised and atmospheric wander through a viciously feudal Japan, the latter a collection of modern mysteries scattered around Tokyo and sharing many similarities with the latest two Shin Megami Tensei: Persona video games. This division of themes and story promotes perseverance: if the initial tale of blades and intrigue doesn't engage, perhaps the dark and foreboding march across many of Tokyo's landmarks will. Conversely it threatens to alienate an audience that fell in love with the first story or losing them before the second begins. By and large it succeeds in crafting a compelling story with characters that, crucially, work across the gulf of a thousand years, however even with the guiding hand of Production I.G the series isn't without its flaws.
switching between schoolgirl prep and urban pop with pleasing regularity
The Heian era city of Edo is infected by discontent: famine and lawlessness plague the streets while the outlying lands are run by thieves and malcontents. Even the Emperor isn't immune: struck down by a debilitating illness and without long to live, his closest aides, advised by the mystic Abe no Seimei, send word to retrieve the magical magatama stones in order to save the capital. With the eldest son of the Minamoto household, Raiko, bedridden it is up to his sister Hikaru to undertake this task. Disguised as her brother and joined by her faithful bodyguard Tsuna, and eventually the womanising Usui, the enigmatic Urabe and freakishly strong Kintaro, the group hunts out the magatama against foes both weird and devious. On their return however, all is not as it seems and the Emperor's aides have ulterior plans for the magatama, although it will be Seimei whose actions will have the most far reaching consequences, the ramifications echoing a thousand years into the future.