The first two episodes of Black Lagoon are a carnival of ridiculousness. The climax of the opening story sees a boat use a ramp to launch torpedoes at a pursuing helicopter while the instigator of the plan flips off the doomed pilot. To say the series is quite silly would be an understatement. Even through two seasons it doesn't ever forget just how absurd a lot of it is, but tempering that craziness is a slick and very poignant look at villainy, existentialism, obligation and trust. What makes this mix so rare - gunfights, car chases and philosophising - is how well they meld together and crucially how entertaining the entire package is.
The duality between childlike abandon and adult seriousness is unique and gifts the series with sentiment that one wouldn't expect it capable of
The series starts atypically enough with a Japanese salaryman, Rock, being kidnapped by a mercenary company, the titular Black Lagoon, and opting to stay with them after his initial ordeal is over. The story follows him through the exploits of the company and his attempts to come to terms with his new life within a city a villains. The narrative is broken up into a collection of stories lasting anywhere from two to five episodes and involve a transport job gone wrong to an overseas gang war and all points in between. As well as the three other members of the Black Lagoon company, Rock collides with an eclectic batch of characters including combat maids, scarred Russian soldiers and pistol toting nuns.
Bringing back the creative forces behind the 1998 series Serial Experiments Lain came Texhnolyze in 2003: a thoroughly peculiar name and the decade's best example of mind-bending anime. Scenario creator Chikai J. Konaka was riding high after 'Lain and the well received Hellsing TV series, around the same time Texhnolyze was released he had already lent his hand to the RahXephon movie (Pluralitas Concentio) and would go on to do the Air Gear TV series as well as Masamune Shirow's Ghost Hound. Character designer Yoshitoshi ABe meanwhile had leant his hand to a number of series previously including Haibane Renmei and Nie Under 7, however this would remain his last character work for anime for the foreseeable future.
a meditative look at the effect machines have on humanity when all barriers between them are removed
The setting could not be more verdant for exploration: an underground society - the only place on earth where the component for artificial limbs can be harvested - carved up by ceaseless gang fighting. The company-sponsored Organo tussle with the anti-prosthetic Union while in the middle is a religious sect who worship prognosticators born only once in a generation. Ichise, a bare-knuckle brawler, is mutilated by his employer and only saved after being taken in by an arrogant and capricious doctor, eager to experiment. He is fitted with the latest prosthetic limbs, texhnolyzed in the series' parlance, and eventually joins the Organo in their ongoing fight. However those who control the city, the Class, begin to move and the streets of the decaying city, Lux, become a warzone.
Ten years of anime. Somewhat fitting to pick the ten shows that personally rank as the best. This is a case of comparing apples to oranges, but some releases transcend their genre and, most of all, this is opinion rather than edict. One cannot of course have seen all that is released within the decade, some will slip through the cracks or just be ignored due to indifference, cynicism or underappreciation.
In the lead up to the new decade a ten article series, in descending numerical order and ranked wholly arbitrarily, will be posted at 20:00 GMT (15:00 EST, 12:00 PST) every day, culminating in the pick of the decade on the 31st December 2009.
Below is a short list harvested from the brilliant AniDB which, if you tweak the search settings correctly, you can peruse as well. To make the list the series, movie or OVA must have been released or started on or after January 1st 2000 and must have completed by 31st December 2009. This is why series such as Bleach and Book of Bantorra are not present.
The last movie in the Kara no Kyoukai franchise is in no hurry - two full hours to complete one of the best series of recent memory and it does so with grace, thoughtfulness and poignancy that surpasses even itself. Pulling together threads which have run throughout all of the films, it sublimely finishes the narrative which saw Shiki's alter ego perish, an event which has haunted her emotionally and physically since awakening from her coma. As well as slowly revealing the minutes before the incident which put her in the hospital, the last gasp of the mage Araya Souren is revealed and with it, the truth behind the murders that started four years prior.
The special brand of darkness which is continuously plumbed has layer upon layer of detail
Set after Oblivion Recorder, a new spate of ferocious murders has caught the eye of both Shiki and Daisuke, Mikiya's cousin who investigated the murders before. Shiki wanders the back alleys of the business district, searching for the murderer and avoiding attacks by local thugs while Mikiya becomes more and more worried about her, beginning his own investigation that takes him down a path populated by drug pushers and prostitutes. The perpetrator, Lio Shirazumi, finds Shiki first but loses an arm in the resulting scuffle; retreating, he discovers Mikiya in his apartment which has become a madman's shrine to Shiki. She is captured and tortured by Lio, still struggling with murderous urges, her salvation relies on Mikiya who may befall Lio's uncontrollable cravings.
"Don't burn, be moe" is how Kara no Kyoukai: Oblivion Recorder starts, the stop-motion vignette ufotable are known for as adorable as ever. It's an inauspicious message for a series which so far has staunchly avoided anime tropes, but unfortunately the new protagonist Azaka is every bit as vivacious and animated as the slang suggests, and it can't help but seep into the rest of the film. Making sporadic cameos throughout the other movies, it was a foregone conclusion that she would eventually move into a lead role, this does not automatically imbue her with any of the qualities one expects from Kara no Kyoukai and her pronounced lack of them is key to the film's drastic shift in tone.
Action is now a prismatic eruption, colour spewing from magic and faeries with complete disregard for scene comprehension
Taking place in a Christian boarding school somewhere in Japan, Azaka has been ordered by Touko to look into reports of faeries causing unrest on campus. Shiki is brought on to combat the visually ephemeral creatures, however this only antagonises Azaka who sees her as a competitor for the affections of Mikiya. A recent suicide by one of the students of the school raises suspicions, especially when her classmates are unable to recall anything about the incident or the girl in question. A teacher who resembles Mikiya catches Shiki's attention, but it transpires a student is behind both the faeries and the stolen memories; Azaka confronts the student, pleading for them to stop while Shiki faces a powerful sorcerer known as God's Word who seems to be the architect of the entire affair.