First released: October 2012 Version reviewed: BluRay
The first scene of the first episode of K is an animatedslideshow of castnames in English, each set with a different font. It’s definitely an odd way to start the series, given that as a fresh viewer, the names mean nothing, but the lingering sentiment is that, as with the clash of different fonts, this is a series that is fighting desperately for a personality of its own. There’s no question it has style, but rather than having too much of it, it has too many.
eternally trapped building its world rather than getting on with telling a story within it
There’s the main story, for instance, of Yashiro Isana, a mysterious boy who has been framed for murder. Then there’s the other main story of Mikoto Suoh, the Red King, and his street gang battling against the Blue King, Reisi Munakata. Or the other main story about Kuroh Yatogami attempting to hunt down the Colourless King before he ascends to power, and the relationship he may have with the all powerful Silver King. There’s an awful lot going on but in spite of this, the series manages to be almost unceasingly boring.
If the hairs on the back of your neck stand up when Mikoto launches the titular railgun for the first time, no further evidence will be needed to understand that Toaru Kagaku no Railgun is a breed apart. Even when a large part of it is peppy storyline is fruitless meandering, the climaxes of the two main narratives tickle all the right areas of the brain for those looking for something different from the magically imbued children genre. The series is funny without using fan-service, touching without being saccharine and poignant without being overbearing - a grab-bag of amusing antics with a smattering of potent character-lead drama and, contrary to the title, maintains a pleasant disregard towards science.
Fast, brutal and free of the pace-killing monologues which are so often interspersed, these fights are the crowning achievements
Set in the same modernist city as its predecessor, Toaru Majutusu no Index (A Certain Magical Index), Academy city's primary form of law enforcement is the volunteer service, "Judgement". A key member of the 7th District's branch is Kuroko Shirai, a skilled teleport user who also happens to be the room mate of Mikoto Misaka, one of only a few fifth level ability users in the city. When an urban legend of a method to artificially increase one's ability level turns into fact, the number of petty crimes within the city's multitude of districts increases; more worrying however is the torpid state users fall into after limited use. A lugubrious researcher could be involved with the dissemination of the "Level Upper", but it is only the tip of a larger plot though, one which could well tear apart Academy city and those who reside within it.
When Studio bones attaches itself to an anime, it is a mark of quality that transcends genre. Not one of bones's back catalogue can be claimed to be substandard in either animation quality or production. Common occurrences like a first episode budget-burn or compromising fidelity for fluidity so common to serialised TV anime are non-existent for a bones' creation. So it's with continued admiration and a sense of joy that one can approach Tokyo Magnitude 8.0 safe in the knowledge of bones's place at the pinnacle of production.
one can imagine this is uncomfortable viewing for residents of Tokyo
Beginning with stark sepia scenes of a ruined Tokyo, this tells the - currently fictional - story of a severe earthquake striking the Tokyo metropolis area. Focusing on the trials of Mirai and Yuuki as they try to find their way home, the first three episodes of Tokyo Magnitude 8.0 are absolutely superb and are a masterclass in characterisation. Opening in rain drenched twilight then rolling back 24 hours, Mirai is portrayed as a typical urban youth: fractious, jaded and proud. Miles from their prototypical suburban home when the disaster hits, Mirai must first search tearfully for Yuuki but not before meeting the bike courier Mari; with Yuuki successfully located, the trio take flight from Odaiba and start the long journey back to their homes. Following such luminaries as Eden of the East with a diminutive 11 episodes, there is ample time to explore the meticulously researched devastation as well as forge the protagonists.
A busy morning benefited from an early start wherein Matt and I knocked back a spartan breakfast, organised details of the casa with Madeline and settled the very reasonable bill for the casa which included five nights stay and breakfast and evening meals. We were then picked up by Matt's preferred taxi driver, the one who ferried him to and from Cassilda the past few nights who had the added benefit of being remarkably punctual. During the journey to the beach I continued to wrestle with the decision on whether to dive or not: whether to push and give it one last try or to simply resign it to the list of activities I had tried and disliked. I wished for divine intervention to relieve me of having to make the decision but it was to no avail and we arrived at the beach and the dive hut in plenty of time.