It’s an intractable problem with converting a book to another medium: your outlook of the franchise as a whole is almost entirely dependant upon which media you consume first. It’s perhaps not such an issue with light novels translated into anime given that the two are, structurally and narratively at least, very close. For a novel like Yukikaze though? A novel that is often mentioned in the same breath as Orson Scott Card’s Ender’s Game and George Orwell’s 1984. In this instance I read the first novel - simply Yukikaze - before seeing the 2002, five episode OVA series - Sentou Yousei Yukikaze (Battle Fairy Yukikaze) - and though I obviously can’t say for sure, I’m fairly certain had I seen the latter first, I would be disinclined to read the former.
the book questions humanity in an inhuman war, the OVAs postulate a kind of quiet insurgency by our own machines
Starting this argument with “It’s not that bad, but” is tantamount to starting a conversation with “I’m not racist, but” - the justification invariably ends up contradicting your opening statement. The OVAs are extraordinarily gorgeous, and especially so for their time, it’s no wonder that Gonzo - then at the height of their creative power - twice won awards for it’s visual work on the series. Unfortunately however they take the plot of book, smash it into jagged pieces and disjointedly try and fit them back together in the hope that they make some kind of sense. They don’t. Coming out several years after it, I can’t rule out that the second novel (that I haven’t read), Good Luck Yukikaze, somehow contextualises the direction the series stakes including the wholly original final episode; my gut feeling though is that the OVAs will remain as inscrutable as they’re perhaps intended to be.
Following up the critically acclaimed and astoundingly brilliant The Girl Who Leapt Through Time was never going to be an easy prospect but with a timbre shift sure to cement Mamoru Hosoda's role as a world-class director, Summer Wars proves to be a worthy successor both creatively and aesthetically. Taking the fluidity Madhouse gifted his previous film with, the animation is dialled up until innumerable characters are all raucously moving at once - breathing, laughing, talking and living on screen. Pomp and flair help avoid the stereotypes that so often go with virtual-world stories and though it still degenerates into a touch typing marathon, the excitable charm it displays throughout elevates it from the standard, tepid blockbuster fare.
a blend of virtual worlds, rogue AIs, questionable mathematics and enforced time limits
Kenji is asked by one of the prettiest girls in school, Natsuki, to help with a summer job; unbeknownst to him however is that her grandmother is soon to be turning ninety and Natsuki has told her family about a fictional fiancé that he must now assume the role of. Travelling out into the countryside around Ueda, he is introduced to the bustling, varied personalities of Natsuki's extended family and the palatial house and grounds that have belonged to the Shinohara clan for generations. In the virtual world of OZ however, a malevolent entity is wreaking untold havoc - shutting down vital utilities and gobbling up user accounts with nobody able to stop it. Inconvenience is only the start when it transpires the entity has a close link with the Shinoharas and it may only be Kenji, Natsuki and other members of the family who can stop real world devastation from occurring.