Already no stranger to delving into the future, anime this season sees Production I.G. produce two forward looking series with Psycho-Pass, a mid-future cyber-noir and Robotics;Notes, a close-future hyper-commercialised world of robot fetishism. A1-Pictures meanwhile adapts the far future Shinsekai Yori (From the New World) novel into a series, followed by newcomer studio 8bit adding a TV series to Busou Shinki's already voluminous roster of media and merchandise. Finally there is the alternate history and fantasy-leaning K from GoHands, best known for their recently completed movie trilogy Mardock Scramble. All of them take a stab at a high-concept future but if the first three episodes are anything to go by, some are more successful than the others.
glassy-eyed pixies don absurd (yet still revealing) armour to knock seven shades of tar out of one another
Psycho-Pass for instance takes the dystopian world of Philip K. Dick's Minority Report - where law enforcement is no longer a reactive element of government - while mixing in some of Brave New World's deliberations on a ruthlessly enforced gilded cage. It tackles the same ethical briar patch as Minority Report:whether it is just to pre-emptively arrest, or in this series' parlance "rehabilitate", someone based upon the prediction of a third party, in this case the omnipresent Sybil System. Human judgement is taken out of the equation with even the gloriously titled "Dominator" guns unable to fire without the system's say so.
I am abjectly terrible at fighting games. This didn't stop me from seeking out arcades in Japan to hamfistedly fondle the seductive BlazBlue machines, or importing the US version when it was released, or venturing online to be emasculated in short order. I may appreciate their focus and purity but a lack of innate talent and free time means I'll never be as good as I desire. Talent is not in question, but is my ineptitude really an issue of time?
waiting for a time when I've run out of series to review and ideas to explore
Certainly a nine to five job blocks out close to ten hours of the day, but leaving a modest six hours for sleep that still leaves eight hours for hobbies and the minutiae of life. Pondering the issue more, I could only conclude it is still fundamentally a time issue, but it would be more apt to brand it as a lack of dedication. When that invisible plateau is reached where the time to become better encroaches on the ability to enjoy other games and anime, that dastardly analytical part of my brain takes over.
Even when I'm waist deep in Noel's story and practically giddy from her soundset when facing Litchi, a mental flag pops up. There's new anime to be watched! New games to be played! Things to do. Sometimes very good games can override this, dragging me under for weeks at a time, however all it takes one slow section to send me gasping back to the shoreline. This sounded like a good enough reason: essentially a free time defence mechanism; and it certainly fit with my habits, but it doesn't explain why the balance between video games and anime I used to maintain had been broken, marginalising former in favour of the latter.
What started as an unholy union between Sunrise and CLAMP quickly became one of the most watched and talked about series on its release in 2007: Code Geass. Measuring its popularity would be impossible, but interest is still high even after a two season television run, numerous manga adaptations and other merchandising paraphernalia with a recent cryptic post on the official website rippling across innumerable blogs and outlets, reported as news.
The extra budget galvanised the already spindly CLAMP characters by subtracting clothes and adding cup sizes
Code Geass succeeded in bridging many different genres garnering it a wide audience: at times it slipped into bipedal mechanised combat, others a tortured love story. The main narrative drive however is the story of a minority facing a majority, the oppressed revolting against their oppressors; it gives the story sharp pathos and universal appeal. It also doesn't hurt that the series is completely crackers, continually attempting to one-up itself resulting in rapidly escalating insanity. What was once a brilliant tactical manoeuvre becomes de rigueur and the increasingly ridiculous situations require similarly absurd solutions. Called a trainwreck by many, the series managed an ending that was supremely satisfying and tied up enough loose ends to provide closure to all but the most ardent fans.