An amnesiac girl falls to earth. Girls fight until their clothes fall off. A man stands pure and oblivious amidst a brothel's worth of females. A beleaguered viewer has seen it all before. Take your pick from Queen's Blade, Ikkitousen (any flavour) or Tenjou Tenge and Hyakka Ryouran Samurai Girls (Hundred Blooming Flowers Samurai Girls) will follow both logically and thematically. The premise is simple and familiar: put as much flesh on display as frequently as possible with only a hastily scrawled story to keep it legitimate.
The series' aesthetic draw beyond the curvaceous dolls on parade is the odd blend of chunky, flat characters against abstract watercolour backgrounds which expertly evoke ancient Japanese vistas. So too does the ethos of the characters, steeped in the bushido code of the samurai, the chaste speak of honour and fealty to their master while the unclean employ subterfuge and dirty tactics - as well as servicing their fickle master's sexual whims. It could easily be taken as naive patriotic propaganda with the opening episode's exposition of weapon-wielding girls taking down squadrons of World War 2 planes.
Just like the taijitu that features so heavily in the plot, Otogi Zoshi is split into two parts with elements of its twin interspersed throughout. The tonal and aesthetic difference between the two parts is arresting, the first favouring a poised and atmospheric wander through a viciously feudal Japan, the latter a collection of modern mysteries scattered around Tokyo and sharing many similarities with the latest two Shin Megami Tensei: Persona video games. This division of themes and story promotes perseverance: if the initial tale of blades and intrigue doesn't engage, perhaps the dark and foreboding march across many of Tokyo's landmarks will. Conversely it threatens to alienate an audience that fell in love with the first story or losing them before the second begins. By and large it succeeds in crafting a compelling story with characters that, crucially, work across the gulf of a thousand years, however even with the guiding hand of Production I.G the series isn't without its flaws.
switching between schoolgirl prep and urban pop with pleasing regularity
The Heian era city of Edo is infected by discontent: famine and lawlessness plague the streets while the outlying lands are run by thieves and malcontents. Even the Emperor isn't immune: struck down by a debilitating illness and without long to live, his closest aides, advised by the mystic Abe no Seimei, send word to retrieve the magical magatama stones in order to save the capital. With the eldest son of the Minamoto household, Raiko, bedridden it is up to his sister Hikaru to undertake this task. Disguised as her brother and joined by her faithful bodyguard Tsuna, and eventually the womanising Usui, the enigmatic Urabe and freakishly strong Kintaro, the group hunts out the magatama against foes both weird and devious. On their return however, all is not as it seems and the Emperor's aides have ulterior plans for the magatama, although it will be Seimei whose actions will have the most far reaching consequences, the ramifications echoing a thousand years into the future.
There is a spacious fifty minutes to each episode of Katanagatari - enough time for sweeping, epic tales befitting of the peculiar art style and setting within feudal Japan. Disappointing then that each episode has enough content for ten minutes which is written for twenty four then stretched torturously out to fifty. Utilising every possible means to extend and protract results in great swathes of time dedicated to ceaseless banter between the two protagonists. The script may be sharp enough to prevent abject boredom and the characters just shy of caricatures, but like the recent Bakemonogatari, this isn't enough to hide deficiencies in key areas such as storyline and pacing.
this is one of the purest interpretations of what some view as the anime ethos
Based upon a light novel series, Katanagatari follows the reclusive martial-artist Shichika Yasuri and the white haired strategist Togame as they search for twelve legendary swords forged by the master craftsman Shikizaki Kiki. After travelling to the island where Shichika has stayed all of his life, Togame explains her predicament and manages to enlist his help after one of the twelve sword's current owners attacked, endangering both her life and that of Shichika's sister. Journeying to Kyoto then to Inaba (now Tottori Prefecture) they track down the second sword, wielded by an proud swordsman still clinging to his ancestor's legacy. Despite Shichika's naivete, he and Togame begin to bond through their tribulations and a reticent respect for each other's role and specialities is born.