A review of episodes 3 & 4 of Ghost in the Shell: Arise
I was six when the Ghost in the Shell manga was first released, twelve when the Mamoru Oshii movie was originally released and fifteen when I saw it on Manga Entertainment’s first VHS release of it. Since then there has been second Oshii movie which, like its manga sequel by Masamune Shirow, many people would rather forget happened, and the almost universally well regarded Stand Alone Complex TV series, all fifty two episodes, two compilation movies and an original TV movie of it. That’s an awful lot of history for a franchise and is something that the last two releases of the latest entry, Arise, seem all too aware of.
Ghost Tears and Ghost Stands Alone, despite being initially released in theatres, are episodes rather than movies. At only fifty minutes each they have neither the time nor the isolation that movies do, and one would argue, that Ghost in the Shell as a concept needs. I said before that the first two entries, Ghost Pain and Ghost Whispers, held onto the ideas that run across the franchise:
“The layering of bureaucracy and machinations of governments and individuals in a world that is highly networked and ruthlessly mechanised, and ultimately facing new and increasing challenges because of it.”
That’s an awful lot to cram into only fifty minutes, and it has required some sacrifices that not everyone has taken to kindly.
There’s a point about two thirds of the way through Hal (Haru) where, during a festival, two fan-bearers are just out of sync with one another during their routine. It’s obviously intentional and though a small touch, it’s indicative of this short, one hour, film as a whole: detail orientated.
Set in the near future, Hal’s plot concerns a care robot taking on the guise of a deceased person in order to help their partner overcome their all-encompassing grief at their passing. The detail then is not only in the sumptuous backgrounds and animation work by Production I.G. but also in the very subtle portrayals of the characters. So every furtive look, every motion is crafted to be as effortless and as natural as possible and to ensure that you’re never drawn out of the delicate story being told.
Please note: the remainder of this post contains very small spoilers for the film.
Already no stranger to delving into the future, anime this season sees Production I.G. produce two forward looking series with Psycho-Pass, a mid-future cyber-noir and Robotics;Notes, a close-future hyper-commercialised world of robot fetishism. A1-Pictures meanwhile adapts the far future Shinsekai Yori (From the New World) novel into a series, followed by newcomer studio 8bit adding a TV series to Busou Shinki's already voluminous roster of media and merchandise. Finally there is the alternate history and fantasy-leaning K from GoHands, best known for their recently completed movie trilogy Mardock Scramble. All of them take a stab at a high-concept future but if the first three episodes are anything to go by, some are more successful than the others.
glassy-eyed pixies don absurd (yet still revealing) armour to knock seven shades of tar out of one another
Psycho-Pass for instance takes the dystopian world of Philip K. Dick's Minority Report - where law enforcement is no longer a reactive element of government - while mixing in some of Brave New World's deliberations on a ruthlessly enforced gilded cage. It tackles the same ethical briar patch as Minority Report:whether it is just to pre-emptively arrest, or in this series' parlance "rehabilitate", someone based upon the prediction of a third party, in this case the omnipresent Sybil System. Human judgement is taken out of the equation with even the gloriously titled "Dominator" guns unable to fire without the system's say so.
"What are you watching?" "It's about a rebellion and government sponsored mercenaries, but in space." "What's it called?" "Bodacious Space Pirates" "..." "..." "Want to watch a documentary on polar bears?"
These are not today's surly pirates who kidnap and extort or even those of yesteryear who rape and plunder but- well, in three episodes there hasn't been much of any kind of piracy. The assumption is that there will be pillaging and perhaps even looting at some point, it may even take place in space but whether these endeavours will be bodacious is the primary question.
This is the second part of my dive into some of the anime that I watched during my adolescence in the wee hours of analogue satellite stations. The first part concerned the ultraviolent Genocyber.
When I began my project to relive my formative anime experience, I was looking for a series that had a very specific scene. The only reason I can remember it vividly was not the anime itself but more what happened around it. Suffice to say, Dangaioh was not the series I was looking for, and despite my memory assuring me I had watched it, very little jogged my memory (this could be to do with Manga Entertainment only released two out of three episodes). Much of that familiar feeling though can be attributed to how trend setting Dangaioh was for its time period, something that mecha design and sci-fi series in general would mimic and cherry pick from in the years to come.