A few years ago I almost lost the hearing in my left ear. The gory details are best omitted, but I was left with (what the doctors claimed) was 20-30% hearing and only two thirds of the bones I should. For all intents and purposes I was deaf in that ear, a lopsided and mono world where car alarms didn't exist (a boon at 3am) but wearing headphones was painful.
Two years and two operations on I have most of my hearing back. All of this is just context for me to say: my hearing is precious to me and I am precious about it. It is a cliché to say that you don't know what you've got until you've lost it, but when it's personal it really brings it home.
It was spring 2009. Code Geass had been over for many months and nothing had filled that void: a show which unified otherwise disparate fans. Production I.G. had long since wrapped up the Ghost in the Shell: Standalone Complex project, following them up with two other Masamune works of varying popularity and polish - Ghost Hound and Real Dive. Kenji Kamiyama meanwhile had completed the respectable Serei no Moribito and was then attached to a new project. Could this be? All the signs pointed to another A-grade production, so was Eden of the East The Next Big Thing?
The recently released Eve no Jikan movie is a succinct and mostly successful retelling of the six original net animation episodes released between August 2008 and September 2009. Set in a future where commercial helper robots are commonplace, the titular "Time of Eve" café is a place where the delineation between robots and humans is removed and the problems encountered with such a blending are made manifest.
Like many robot-focused stories, Eve no Jikan's central conceit is artificial intelligence. Divorcing that from the concept of robotics, the mechanics of which are already available in various forms not least of which the famous ASIMO robot from Honda, is important. Autonomous (rather than "intelligent") robots have their own, not exclusive set of hurdles to overcome, starting with the mundane - navigating simple environments - precipitously growing more complex: speech recognition, language parsing, decision making... The list goes on.
The trailer for the latest Silent Hill instalment to come from Konami filled me with a rare kind of glee. However, I haven't played a Silent Hill game since Homecoming and haven't completed one since the The Room and it made me wonder why I still get excited about the franchise. The series has seen Akira Yamaoka mutate from music director to music god to game producer, but has now left the nest to join Grasshopper games, so it is certain that his iconic and atmospheric music will not be gracing the eighth entry. The music from the trailer sounds sterling though and while an unabashed fan of his music for Silent Hill, I didn't greet the news of him leaving Konami and the franchise with anything more than a "huh".
far harder is it to see a series slip into confused mediocrity than to precipitously burn out
I fell in love with Silent Hill, both the town and the game series, during the second and third iterations. The third bizarrely came out in the UK before the rest of the world and was one of the first games I got for the PS2, likewise the second game came belatedly to the Xbox and was another firm favourite. After them however the series faltered and hasn't really recovered what made it special - certainly all the individual components are present in games such Homecoming but the spark has never been seen since. And yet I still wanted to tear apart the latest trailer and put the pieces under a microscope, examining them for clues and hints as to what was to come.
A lot of anime deal with identity, but in different ways: whether it is the all-encompassing, driving force behind the movie and series extravaganzas that are Ghost in the Shell and Evangelion or as an undercurrent to more prevalent themes like with Guts in Berserk or Faye in Cowboy Bebop, it is fair to say that many different anime use identity as at least part of their narrative thrust. Even looking at disparate, popular shows like Bleach and Naruto reveals a simplistic version of the theme with the push to become strong and protect - a topic that is an essay in itself. It's only when investigating beyond the obvious that it becomes apparent identity is prevalent in so many different genres of anime that it begins to reflect how they were conceived and upon the creators themselves.
how flippantly cyborgs view gender when the possibility of reproduction is removed
Identity is a wide and multitudinous topic that has been researched by psychologists and philosophers alike for centuries so it's no surprise it is present in a culturally reflective medium as anime. Perhaps the most subversive and comedic is gender identity and the question of what defines gender. The earliest anime I can recall that toyed with this is Ranma ½ which had the titular protagonist switch from one gender to the other with the application of cold and hot water - it is played for laughs more than as a thoughtful treatment on the subject but the enforced gender switching is in so many other series from Kashimashi to Kämpfer that it can hardly be ignored. This is without mentioning the less extreme sex swapping with cross-dressing which has of course birthed one of the most cherished anime cultural staples: the trap.