Posts with the “humour” tag

3 Episode Taste Test: Ookami-san to Shichinin no Nakamatachi (Ookami and her Seven Companions)

Playing fast and loose with fairy tales, Ookami-san to Shichinin no Nakamatachi is a surprising comedy that straddles the line between familiar and fresh, whimsically mashing up elements pluck from its contemporaries. Certainly the protagonist's hair colour and demeanour could have been lifted wholesale from Toradora, her pugilistic attitude and deviant sidekick are another matter. So it is with the rest of the cast, just when the measure of a character seems to be had, a tangential quirk is revealed turning them on their head. The strength of the show then is defying expectation and in three episodes it proves it has the legs and the occasional comedic timing to pull off its crazy take on well loved stories, but whether it will be able to maintain that for a further ten is up for debate.

though the outcome is predictable, this is definitely a case where the telling is more important than the ending

Otogi High School has its share of interesting clubs, the "bank" though is different and specialises in doing favours for people in times of need. The only catch is that person owes them a favour to be collected at a later time. So it is that Ryouko, the eponymous Ookami, and her diminutive companion Ringo become part of the bank and carry out some of the more physical jobs they have to deal with. Surrounded by other oddballs such as the cross-dressing president, a bespectacled and thoroughly bonkers scientist, and a boy with social anxiety disorder who wields a mean slingshot. Together they deal with the variety of cases that come to the attention of the bank: from a girl who doesn't want her senior in the tennis club to leave to someone who wants desperately to win the school's beauty pageant; regardless of the problem, Ryouko often needs to brandish her iconic cat-shaped boxing gloves to achieve a solution.

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Working!!

The most obvious question to ask about Working!! is where it sits with regards its contemporaries. The easiest answer is: somewhere between Azumanga Daioh and Minami-ke. This puts it in an odd position where its intended audience is concerned for it's not surreal enough to garner a cult following and not accessible enough to be immediately appealing. Sure the idea of a violently androphobic girl is quirky, but the restaurant setting is littered with customs and rituals that are foreign enough to be disconnecting. The series then occupies a middle ground, rarely laugh-out-loud hilarious but frequently inspired, inventive but tends to grind its best ideas, fulfilling and satisfying but lacking the spark that would elevate this beyond a fleeting curio.

there is a baffling fixation on the cross-dressing of boys as beautiful girls, and their relatively blasé acceptance of it

When Sota is recruited on the street by the diminutive and infectiously cheery Poplar, he is inducted into the world of the Wagnaria restaurant. Staffed by a cast of misfits which includes a layabout, parfait devouring manager, Kyouko, an overprotective sword-toting waitress, Yachiyo, the ordinarily demure but in fact freakishly strong Mahiru, and Hiroomi whose talent for leveraging information about his co-workers provides him with an easy day's work. Sota by comparison adores small and cute things but after being repeatedly punched by Mahiru, vows to cure her of her androphobia. Meanwhile all manner of shenanigans transpire in the restaurant starting with the adoption of Aoi, a wayward teenager who the head manager, Hyogo, meets on his travels to find his absent wife. And despite what the quiet Maya may claim, she is just another one of the varied and off-beat employees that make Wagnaria so eclectic.

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Durarara!! in brief

Mikado comes to Ikebukuro after his friend Masaomi gets angsty, wants to see Sunshine City. Girl has rubbish home life, gets angsty, gets kidnapped. Girl saved by Black Rider with cute helmet, is told by Izaya she was played, gets angsty, jumps off building. Saved by Black rider then never seen again.

Mikado goes to school, sees Anri, is betwitched by her large chest. Masaomi tries to pick up girls, tells Mikado about gangs. That could be important later on. They run into Dotachin and Erika and other people who aren't as awesome. Anri getting bullied by badly dressed ganguro girls and a mentally retarded gang member. Mikado tries to save her, fails, Izaya stomps on a phone. People run. Bartender shouts at Izaya, gang members attack bartender, now Shizuo, man gets clothes punched off him. Large black Russian stops the fight - isn't that always the way?

Izaya plays shogi-chess-checkers with himself, loses, sets board on fire, plays cards, loses, burns cards. Not a good day for indoor games.

Shinra makes bad home movies for Black Rider, now Celty. She yearns for (her) head. Head crime in Ireland rises 100%. Shinra's dad cuts up Celty, Shinra sees Celty's breasts. Mikado still fascinated by Anri's chest, so is a pervy teacher. Masaomi saves the day. Runs into some gang members, Mikado tries to save him, fails, sword wielding lunatic with crazy eyes interrupts them. She might be important. Masaomi knows a girl in the hospital, Jun Maeda gets angsty.

Dotachin, Erika and some other unimportant characters go to save someone equally unimportant. Chloroform fun. Shizuo has a brother and uncontrollable rage. Lifts refrigerator, gets hospitalised. Tries to save bakery owner, fails, gets annoyed by Shinra, meets Celty. Shizuo angered by Izaya, gets chest cut, run over by van, not hospitalised. Finds solace in hitting people with signs. Becomes debt collector, roughs people up for money. Anger management.

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Sayonara Zetsubou Sensei

How would a studio approach a manga known for its wordplay and focusing on a depressively suicidal teacher, a manga that was notoriously (even infamously) claimed to be untranslatable? Surely even SHAFT, known for their off-the-wall adaptations of other, more straightforward manga such as Pani Poni and Negima, could manage such a feat? They did, and with such reckless disregard for obstacles such as plot, continuity and sanity; Sayonara Zetsubou Sensei is bizarre, satirical, cynical and rambunctious and solidifies SHAFT as a skilled and confident studio.

each episode is a scatter-shot of styles and content, the speed and veracity of each bite-size skit causes as much humour as the subject matter

Describing the premise of the series would never be enough to encapsulate what it is actually about: the histrionically pessimistic Itoshki Nozomu is at thwarted in his attempts to kill himself by the outwardly naive and interminably optimistic Kafuka. This satisfies the first twelve minutes of the series as it then goes on a journey involving stalkers, hikkikomori, escape routes and courting rituals but most of the time it concerns itself with nothing in particular: a multicoloured collage of gags, perceptions on life and randomness. Sayonara Zetsubou Sensei has very little to say and has a damn good time saying it. The series doesn't cover a specific time frame or tell a coherent story, it is a staccato whimsy of wordplay and wonder; a möbius strip of pop-culture references and banter on the thralls of modern existence. If all this sounds like the series occupies a different existence to the rest of the world, you wouldn't be far off the mark. An episode can focus on one specific topic, often meandering along the way, veering off on tangents of logic but ultimately digging through an obscure subject such as what can be accepted as minimal culture, or clearing away impurities or escaping from blame and responsibilities. Other episodes which make up the majority of the twelve episode barrage concern themselves with frittering away on whatever shiny issue takes its fancy, the opening episodes concern themselves with introducing the core set characters and their associated archetypal personality quirks then strobing fanservice, insults, family members and all points in between. Episodes are sometimes over before one knows it, other times the closing animation can be just a punctuation mark before it continues, seemingly unabated.

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Minami-ke

Having a character in a series attempt to win an argument using squirrels seems like it would go down well around these parts; thankfully squirrel related tomfoolery is not all Minami-ke has to offer as it manages to break out of its well trodden, all-girl-school-comedy premise and develop into a raucous look at the life of a family of oddities and the selection of characters which get pulled into their orbit.

Characters, situations and comedy are stitched together so deftly that it's hard to think of Minami-ke as a series at all

The first season of Minami-ke seems to constantly better itself by proving time and time again that it will not beat a dead horse, providing capricious situations that seem patently obvious when shown, but on reflection take on Rube Goldberg-esque set up. For instance: Makoto, a typically brash and uninteresting character whose only lot in life seems to be to provide a catalyst for Chiaki's deadpan cynicism, add in the desire to visit the Minami household without incurring special kinds of wrath, mix in some typical gender-bending and atypical cross-dressing, sprinkle in some adoration for Haruka and the result is something that never seems anything less than hilarious. Time and time again the off-the-wall comedy provides sporadic moments of howling laughter buffered by constant amusement with a boy with a propensity for loosening his shirt and sparkling to the trio of straight-faced brothers who also share the name Minami.

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