A review of the Ryuugajou Nanana no Maizoukin anime series
I’ve found myself saying numerous times before in reviews that how a series starts isn’t necessarily how it continues. Putting aside first episode budget splurges, the tendency to cram as much into those first precious twenty or so minutes means that sometimes story, characterisation and continuity can be left by the wayside. Often this is just an innocent enough attempt to grab attention before settling in to a more measured pace. Ryuugajou Nanana no Maizoukin (Nanana’s Buried Treasure) is only the second series I can think of - the other being the underappreciated Ga-Rei Zero - that purposefully builds up your expectations and then mercilessly subverts them.
Enter Juugo, our slightly meat-headed protagonist who has just run away from home and travelled to the ultra-modern island built according to the vision of one girl genius. When he moves into his modest apartment he finds out, to his horror, that it is already occupied by the ghost of a young, beautiful girl. Whatever will he do? Chair back, spin down brain, prepare for quirky love comedy where Juugo finds out who killed this girl and bittersweet love blossoms. First episode closing credits roll, commence disinterested “hmph”.
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A Strike the Blood review
How many other males does the protagonist of Strike the Blood know? Two. And females? More or less all of them. This is about as nuts-and-bolts basic as you can get for a premise: bland teenager is gifted extreme supernatural powers and proceeds to play “Gotta catch ‘em all” with the young ladies in his life. Spear wielding overseer? Check, comes free with sword wielding friend. Goth loli teacher? Check. Childhood friend and uber hacker? Check. Superpowered little sister? Check; and the list goes on. And of course the context for all of these females orbiting him? He must feed on them - oh right he’s a vampire - to unlock his magical familiars.
oh you walked in on her undressing again? you scamp!
Feel free to play “spot the jugular vein” during the opening few episodes because with almost every new female introduced, a key to unlock a new glowing critter for perpetual hoodie wearer Kojou is revealed. And of course given the setup, all of the ladies emit supremely suggestive noises and flush the brightest of reds when he begins to chow down on their necks. Yes it’s primitive but, apart from a few absurdly questionable scenes, it works thanks primarily to a refreshing lack of pretension and a handful of good natured character relationships.
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Of all the franchises that crave another series - Ghost in the Shell Standalone Complex, Stellvia of the Universe (well kind of), Moyashimon (wait...) - Eureka Seven was not one of them. The hugely influential original series was Studio Bones firing on all cylinders. A tour de force of storytelling, boundless imagination, confident execution, and most critically a satisfying and conclusive ending. Say what you will about the pacing (soccer episode anyone?), it still stands as one of the best anime series ever made.
Eureka Seven Astral Ocean has a lot to live up to and does itself no favours by starting very similarly to Xam'd of the Lost Memories - an idyllic island community is attacked with terrifying force by an alien aggressor while an aged doctor tries to help. It's certainly a lot more coherent than Xam'd and has echoes Eureka Seven's original opening with the humanoid robot Nirvash careening into the Thurston's garage roof.
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So how are we going to follow Higurashi? We can't diverge too much from the formula otherwise people won't like it! What about if we set it on an island? And use a bunch of aristocrats instead of teenagers! We'll have to have some annoying teenagers in there somewhere. And a creepy child! But keeping with the murder theme? We'll use a witch this time, totally different from the demon we had scuttling about in Higurashi...
her insistence on emitting an infuriating noise at the slightest provocation
And so the first three episodes of Umineko naku koro ni unfold in a similar but no less enticing way than its predecessor, Higurashi no naku koro ni. Building on the success of its forerunner, Umineko continues the same malevolent and supernatural atmosphere while subtly twisting it into its own beast. With nary a reset in sight, the nouveau rich are bumped off with surprising speed until only a select few are left to solve the mystery of whether a witch is to blame (similar in nature to when wizards do it) or whether one of their own is taking up finger painting with other people's blood. The switch from a remote village to a closed-off island serves the same isolating purpose but opens up the alluring possibility of using the island itself as an antagonist rather than simply letting the box of scorpions scenario play out; likewise the shift from village dwellers to an affluent family keeps the paranoia and tension running thick. Indeed, the story revealed in the first episodes of Umineko is just as captivating as the first arc of Higurashi.
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