The final day of Scotland Loves Anime touched on the entire spectrum of releases with the early 90's classic Ninja Scroll – remastered in high definition but with the original Manga Entertainment English dub – a look into the junior animators of today with the Anime Mirai collection of short films and an already established master at work with Wolf Children: Ame and Yuki (which I mistakenly referred to as the European premiere, the honour of which goes to the BFI screening last week).
Beginning deep into the afternoon with Ninja Scroll, the introduction by Jonathan Clements covered the film's context, namely as an homage to the ninja novels of Futaro Yamada which were written in the 50's and 60's when any mention of samurai or imperialism in a post-war Japan was forbidden, hence ninja. Madhouse decided that the novels relied too heavily and prior knowledge of Japanese lore and set out to create a film that invoked but wasn't at the behest of history. This was Ninja Scroll, somewhat ironically popular almost everywhere except Japan.
The fifth day of Scotland Loves Anime held such delights as the European premiere of the second Berserk movie: Battle for Doldrey, the international premiere (that's even before general release in Japan) of Nerawareta Gakuen as well as a repeat of last week's European premiere of Blood-C: The Last Dark.
The Berserk movie was once again graced by guests Naoyuki Onda and Fuko Noda who provided a brief Q&A session after the film which, despite a persistent issue with the synchronisation of the subtitles with the audio, was everything a Berserk film needed to be. Cleaving closely to the story set out by the manga but making some smart decisions on what to include and what to omit for a feature-length production.
Starting off the second, Edinburgh, weekend of Scotland Loves Anime were two repeats from the Glasgow weekend. The first, After School Midnighters, followed shortly afterwards by Berserk: Egg of the King (official translation: Egg of the Supreme Ruler). The most exciting feature of the latter was the presence of character designer and chief animation director Naoyuki Onda as well as one of the producers, Fuko Noda.
The evening begun with an introduction by the festival organiser Andrew Partridge who took a quick show of hands as to who was new to the now yearly SLA event, to which about a third of the cinema raised their hands. Jonathan Clements then followed up, introducing After School Midnighters and largely covering what had been said in Glasgow last weekend: created by T-Joy who own entertainment complexes across Asia and are funding films largely to fill these complexes; the director Hitoshi Takekiyo originally created a five minute short which was without dialogue and involved inanimate objects coming to life – namely Dracula, a ninja, Jesus Christ and an anatomical model – the latter of which makes it into the movie.
The brief question and answer session after the screening of the K-On movie yesterday was preceded by the announcement that a further, dedicated event would take place the next day. Free but ticketed, it was an unmissable opportunity to get an insight into what K-On was like to develop as well as working for one of the premier animation studios, Kyoto Animation.
Starting off with a message from Andrew Partridge, the festival organiser, that there should be no recording of any kind: video, audio or photographic. This reinforced yesterdays message passed down from the production company and with news that it would be enforced this time around, the message was loud and clear. (This means except for authorised stills if they are ever released, no photos on this post)
Ace Attorney: Phoenix Wright (Gyakuten Saiban) kicked off the Scotland Loves Anime Glasgow weekend at the Glasgow Film Theatre. An odd choice - a live action film pistol-starting an animation festival - a state of affairs not lost on the imitable Jonathan Clements who provided a brief introduction and set the context for the film.
I was reliably informed by the GFT's staff that the event had sold out, and with nary a spare seat in sight it was a difficult claim to dispute. When it came to the question of who had played the games, nearly everyone's hand in the auditorium shot skyward, myself excluded. A ten minute playtest of the Japanese DS version (which bizarrely had English subtitles) when it came out hardly constituted familiarity with the Phoenix's court-room pointing simulator.