Intentional or not, medieval fantasy series always fall under the shadow of Berserk. Densetsu no Yuusha no Densetsu doesn't do itself any favours by featuring an effeminate, silver haired leader or an desirable, unusually powerful ally. There are certainly other parallels to be drawn but the first three episodes prove wholeheartedly that the series has its priorities straight by focusing first on characters, then on narrative and some way down the list on the mythos-specific idiosyncrasies. In short, it's forging its own path and being thoroughly entertaining while doing it. Its title may be outlandish but the strength of the cast and its willingness not to cower before gore or tragedy means it is a promising start to an intriguing full-length series.
The opening episodes don't pull any punches [...], capturing that dark fantasy vibe bubbling under a façade of sky blue and sunset amber
In the kingdom of Roland, ravaged by war and rotten with corrupt nobles, a magical academy that takes in orphans and the children of criminals has two particularly special students. One is Ryner, a slovenly and unmotivated boy who has cursed eyes known as Alpha Stigma which give him immense magical power. The other is the charismatic Sion who was subjected to ferocious bullying while young due to his birth as a bastard child of a noble father and common mother. Now though, he has the support of a shadowy and lethal family of bodyguards as well as the conviction to ascend to the throne with the aim of purging the country of its ruinous ills. Both will be instrumental in the upcoming turmoil - war and civil unrest - and the old legends of powerful demons and heroes may yet play a part in that.
It's easier to think of Strike Witches more as unfulfilling pornography than a more traditional, coherent series; all the hallmarks are present: copious nudity, low camera angles, paper-thin plot, a cast reduced to caricatures, fake lesbianism and innumerable fetishes. It makes it more enjoyable to watch with this in mind as no longer can it be held to the same standards as other series - were that to happen one would likely not make it past the first five minutes of hackneyed, tedious plotting and be reduced to apoplectic cursing within ten. Instead, this is a brainless, fluffy, occasionally uncomfortable but mildly entertaining series that, like porn, walks the line between guilty pleasure and stupefying incredulity.
it echoes a studio desperate for a widespread hit - and what better way than firing as much ammunition as possible with the hope that some of it will hit?
Yoshika is a witch in her native country of Japan (Fuso in the series parlance). Her powers make her a perfect candidate for the Strike Witches, a group of young girls who use magic-enhancing machinery to fight against the Neuroi - enigmatic alien aggressors who have razed most of mainland Europe. Initially adverse to the idea, Yoshika's quest to find her father inevitably leads her into the force which consists of girls of various ages from all over the world from the British Lynette - a sharpshooter in training, to the German Erica - a fantastically talented but slovenly combatant, to the ghostly and clairvoyant Sanya. Yoshika's battle against the Neuroi may have only just begun, but she may be the key to turning the tide against them for good.
Please note: the remainder of this post contains images of nudity, if you are offended by these or are otherwise unable to view these images within your municipality due to laws or moral obligations, please do not proceed.
A definitive list of things wrong with Fullmetal Alchemist: Brotherhood: the second half doesn't focus on the Elric brothers enough, the opening episodes move too quickly for newcomers, some of the episode cliffhangers feel forced, the cities are unimaginatively named. With those out of the way, all that's left to say is that this is probably one of the finest, most unspeakably brilliant series to have ever been produced. Flaws are present but they are insignificant in comparison to the wealth of overriding positives - every element is sublimely constructed whether that's the story, characters or animation and for once a series has the budget and creative clout to thoroughly trounce all but the most high-profile productions. It may not be perfect, but it is the closest that any series or movie has yet reached and it transcends its media to achieve something extraordinarily special.
their hubris ultimately dooms them but it is humans and their power that defeats them
Edward and Alphonse Elric are alchemists, gifted from a young age they are the youngest to have ever joined the state military. Their past however is far from blessed, the death of their mother and their subsequent handling was not without its consequences, for one Ed lost both an arm and a leg, now replaced with prosthetic "auto-mail". Al on the other hand lost his entire body, he is now soul-bound to a suit of armour - able to move and talk but not eat, sleep or feel the touch of another. Together they are on a quest to regain their bodies, but dark forces are stirring and their foes - both human and alchemy borne - are many. Their friends are equally numerous though, and with the help of people like Mustang, the flame alchemist, their old teacher Izumi and their childhood friend Winry, they could well triumph over such world-encompassing adversity.
Takashi Watanabe obviously woke up one morning, head still groggy from a night of drink, drugs and debauchery, one hand clutching a napkin with a list scrawled on it - ninjas, cyborgs, magic, gods, dragons, breasts - and in the other a production contract, sloppily signed by himself. There is no way else a series as bonkers as Ichiban Ushiro no Daimou could have been born except from some ill-informed bet or dare. Cramming this amount of content into twelve episodes means dispensing with a consistent art-style, rounded characters and coherent storytelling; that the series hangs together at all depends entirely on the infectious enthusiasm and deviant pleasure of wondering where the story could possibly go next.
a show that Michael Bay would create if he were a long time anime fan, slightly deranged and on the breadline
Despite Akuto Sai's desire to become a High Priest - a peerless champion for good - his Constant Magick Academy aptitude test predicts he will become a fearsome Demon King. Panic amongst the student population ensues and although Akuto remains defiant, forces begin to align themselves both for and against his ascension. Ancient clans such as the samurai Hattori and black magic Etou become involved, just as the ruling government sends an android to keep watch; Akuto isn't alone however, his childhood friend Keena and spirited minion Hiroshi stand by him, doubly so when the fearsome dragon and loyal servant of the Demon King Peterhausen is unearthed. Akuto's plan to remake the system of gods and scriptures may yet come to pass, though maybe not with him as the soldier of justice he envisioned.
Please note: the remainder of this post contains images of nudity, if you are offended by these or are otherwise unable to view these images within your municipality due to laws or moral obligations, please do not proceed.
Just like the taijitu that features so heavily in the plot, Otogi Zoshi is split into two parts with elements of its twin interspersed throughout. The tonal and aesthetic difference between the two parts is arresting, the first favouring a poised and atmospheric wander through a viciously feudal Japan, the latter a collection of modern mysteries scattered around Tokyo and sharing many similarities with the latest two Shin Megami Tensei: Persona video games. This division of themes and story promotes perseverance: if the initial tale of blades and intrigue doesn't engage, perhaps the dark and foreboding march across many of Tokyo's landmarks will. Conversely it threatens to alienate an audience that fell in love with the first story or losing them before the second begins. By and large it succeeds in crafting a compelling story with characters that, crucially, work across the gulf of a thousand years, however even with the guiding hand of Production I.G the series isn't without its flaws.
switching between schoolgirl prep and urban pop with pleasing regularity
The Heian era city of Edo is infected by discontent: famine and lawlessness plague the streets while the outlying lands are run by thieves and malcontents. Even the Emperor isn't immune: struck down by a debilitating illness and without long to live, his closest aides, advised by the mystic Abe no Seimei, send word to retrieve the magical magatama stones in order to save the capital. With the eldest son of the Minamoto household, Raiko, bedridden it is up to his sister Hikaru to undertake this task. Disguised as her brother and joined by her faithful bodyguard Tsuna, and eventually the womanising Usui, the enigmatic Urabe and freakishly strong Kintaro, the group hunts out the magatama against foes both weird and devious. On their return however, all is not as it seems and the Emperor's aides have ulterior plans for the magatama, although it will be Seimei whose actions will have the most far reaching consequences, the ramifications echoing a thousand years into the future.