Not to be confused with the horror novel, House of Leaves, House of Five Leaves sports a visually distinctive aesthetic that mixes painterly backgrounds with spindly, dark eyed characters. More effective in motion than in stills, the opening trio of episodes are methodically paced, carefully balancing the meandering story with character development - a cast of rogues that revels in the offbeat and avoids archetypes. Dealing with a variety of social and moral grey areas, the question of who the real villains are underpins a lot of narrative but it is the well crafted protagonist which keeps this series fresh and engaging.
an idea perhaps foreign in anime that frequently features blue haired and buxom protagonists
Masanosuke Akitsu is a ronin down on his luck - unable to hold a steady job due to his perceived unreliability yet too proud to take on manual labour. His luck changes however when by chance he meets Yaichi, a mysterious and carefree man coincidentally on the lookout for a softly spoken but capable samurai to become his bodyguard. Masa's first encounter on the job however reveals an unsavoury side to Yaichi who it transpires is the head of the Five Leaves, a group which kidnaps members of rich families and demands a ransom for their return. Masa is conflicted about this turn of events and although Yaichi has a strange fascination towards him, he cannot in good conscience continue to work for them, even if they do feed him and he keeps company with their members. His unwitting hand in the kidnap of a young boy however may be enough to divorce him from the group for good.
K-On!! is not the harbinger of doom that so many make it out to be. For a show about the twee shenanigans of five high school girls and their band, it certainly is divisive. The first three episodes of the second series however do not highlight why; sure the opening sounds like it was dragged from the circle of hell reserved for naughty bagpipes and a lot of the animation work is demonstrative of a company with enough cash to be extravagant, but it's the fervour of the audience on both sides that likely bifurcates one's opinion more than anything. Despite the nagging question of its purpose, the series' the opening episodes prove an entertaining, sporadically cringe inducing saunter through a world without raunchiness, without violence but with plenty of sunshine and smiles.
the series is diverting attention to other members before the cash cow is unceremoniously milked
Picking up where the first season left off, the majority of the girls in the Light Music Club have now entered their final year of high-school and are dealing with the trials of schoolwork and attempting the get their band, Afternoon Tea Time, off the ground. The first piece of trouble comes from the realisation that after the end of the year, only Azusa will be left - a mad and ultimately fruitless scramble for new members ensues. The cleaning out of the music room cupboard reveals a hidden treasure in the form of their homeroom teacher's guitar. Lastly, peppy drummer Ritsu has a rare crisis regarding her instrument choice, saying that her position at the back of the band keeps her from the spotlight. Her trial run of different instruments ends much as Mio predicted, but does lead to a new song from keyboardist Tsumugi.
Angel Beats! has a very ambivalent opening three episodes: at times it's dealing with infanticide and domestic abuse, the next it's parodying the first Resident Evil film and punting schoolchildren out of windows with oversized mallets. Written and designed by two notable producers from the powerhouse Key, most often associated with the sad-girls-in-snow franchises of Clannad, Air and Kanon, the first episodes are a grab-bag of different influences and storylines which don't shy away from drama but never shed the feeling that there's a twist approaching rapidly.
a touching and emotive one-shot that demonstrates the series has more than just high production values
Otonashi wakes up with no memories of his past and a girl near him brandishing a high-powered rifle. The girl, Yuri, breaks the news that he has died and is now in purgatory, swiftly followed up by trying to recruit him into their fight against the overseer of the world: Angel. Disbelieving her story, Otonashi approaches Angel, a diminutive silver haired teen, who promptly skewers him with a blade which appears from her arm for his scepticism of whether he can die or not. Waking up unharmed in the hospital, it takes some cajoling but he eventually joins the eclectically organised group and, little by little, begins to discover their reasons for fighting and the militant framework which support their rebellion. Their fight against Angel is becoming more vicious, yet Otonashi's memories show no sign of returning and with the threat of death removed, the only thing he has to fear is disappearing.
The easiest way to describe Sora no Woto is to identify its most obvious influences. Already well established is the K-On! style gelatinous character designs however the set up and pacing has more in common with Haibane and its European influenced locale. Most prominent however is the tonal similarities to the Valkyria Chronicles series which is unsurprising given Studio A1 Pictures' leading role in its production, likewise for the animation which shares a great deal with Kannagi. The entire package is distinctly different to all of its progenitors but the opening episodes can't fully escape the gravity of its derivations.
this is a cynically constructed series targeted for maximum marketability and minimum friction
Kanata, who in her infancy witnessed a beautiful woman playing a trumpet to the sky, joined the army in the hope of learning to play her bugle for free. Upon arriving in the town of Seize she is caught up in a local festival and, after dirtying her military uniform, is taken in by the curt Rio. Kanata inadvertently loses Rio's pendant and forgoes her induction into the local barracks to search for it only to be lost herself and needs to be rescued by those she was due to meet earlier. What follows is an introduction to the slow life of an isolated border-town's army base and the numerous inconsequential adventures that result from it.
Like the creatures themselves, Mushishi came more or less out of nowhere. A critically acclaimed manga by Yuki Urushibara mostly unheard of outside of Japan, and Studio Artland for which this would be one of their first fully produced series outside of some relatively obscure OVAs. For it to be so unspeakably brilliant is at odds with common wisdom; story and sound fuse together to create an astonishingly beautiful vision of Japan. Blossoming with wonder, it is a world that is delightful to be lost within: enraptured by the craftsmanship applied to the smallest detail and ensconced within the gentle auditory landscapes.
the loss of a child, the desire for the wellbeing of a community, the sacrifice of one for many - these are the heart and soul of the series
Comprising twenty six mostly episodic stories, the series follows Ginko: a silver haired nomad and a self-proclaimed Mushishi. Picking up where physicians may fail, he concerns himself with mushi, a primal and fugacious life force that suffuses the world but is often only known through their effects on its inhabitants. Sometimes these can be as innocuous as a living painting within a kimono, other times causing afflictions such as memory or hearing loss, but sporadically, they can affect entire communities whether inadvertently or through the misguided auspices of humans themselves. Regardless, Ginko travels listlessly from case to case, sometimes stumbling across one and other times cajoled by letters which travel through the mysterious mushi roads.