Read other peoples’ reviews of Log Horizon and a pattern emerges, whereby your enjoyment of the series seems predicated on your level of involvement with MMORPGs and by how much you want an anime series to capture the feelings they invoke. So on the one hand you have those who have played since the heady pioneering days of Ultima Online and Everquest and have moved past the day to day minutiae of MMO activities with an elevated focus on community and meta aspects to the experience. On the other, you have those who seek the thrill of loot, of building one’s character, min-maxing and optimising and savouring the Pavlovian new-level ping.
that knowing sense of daftness when a samurai takes down a boar ten times his size, or when a griffin tries to eat Naotsugu’s head
Log Horizon contains characters from that entire spectrum but as a series, favours the former over the latter. The concept of characters becoming trapped within an MMO is definitely not unique but its approach to telling a story within that structure is. Perhaps most crucially though is that the series seems to understand which core tenets of MMOs make a good story rather than doing the opposite trying to apply a story to an MMO.
Angel Beats! has a very ambivalent opening three episodes: at times it's dealing with infanticide and domestic abuse, the next it's parodying the first Resident Evil film and punting schoolchildren out of windows with oversized mallets. Written and designed by two notable producers from the powerhouse Key, most often associated with the sad-girls-in-snow franchises of Clannad, Air and Kanon, the first episodes are a grab-bag of different influences and storylines which don't shy away from drama but never shed the feeling that there's a twist approaching rapidly.
a touching and emotive one-shot that demonstrates the series has more than just high production values
Otonashi wakes up with no memories of his past and a girl near him brandishing a high-powered rifle. The girl, Yuri, breaks the news that he has died and is now in purgatory, swiftly followed up by trying to recruit him into their fight against the overseer of the world: Angel. Disbelieving her story, Otonashi approaches Angel, a diminutive silver haired teen, who promptly skewers him with a blade which appears from her arm for his scepticism of whether he can die or not. Waking up unharmed in the hospital, it takes some cajoling but he eventually joins the eclectically organised group and, little by little, begins to discover their reasons for fighting and the militant framework which support their rebellion. Their fight against Angel is becoming more vicious, yet Otonashi's memories show no sign of returning and with the threat of death removed, the only thing he has to fear is disappearing.
There is a spacious fifty minutes to each episode of Katanagatari - enough time for sweeping, epic tales befitting of the peculiar art style and setting within feudal Japan. Disappointing then that each episode has enough content for ten minutes which is written for twenty four then stretched torturously out to fifty. Utilising every possible means to extend and protract results in great swathes of time dedicated to ceaseless banter between the two protagonists. The script may be sharp enough to prevent abject boredom and the characters just shy of caricatures, but like the recent Bakemonogatari, this isn't enough to hide deficiencies in key areas such as storyline and pacing.
this is one of the purest interpretations of what some view as the anime ethos
Based upon a light novel series, Katanagatari follows the reclusive martial-artist Shichika Yasuri and the white haired strategist Togame as they search for twelve legendary swords forged by the master craftsman Shikizaki Kiki. After travelling to the island where Shichika has stayed all of his life, Togame explains her predicament and manages to enlist his help after one of the twelve sword's current owners attacked, endangering both her life and that of Shichika's sister. Journeying to Kyoto then to Inaba (now Tottori Prefecture) they track down the second sword, wielded by an proud swordsman still clinging to his ancestor's legacy. Despite Shichika's naivete, he and Togame begin to bond through their tribulations and a reticent respect for each other's role and specialities is born.