Posts with the “review” tag

No Gods or Kings. Only Man.

A review of the Sasami-san@Ganbaranai anime

Sasami-san@Ganbaranai (Sasami@Unmotivated) is very SHAFT. A useless description as everything the studio produces is by definition very SHAFT, but as an adjective it encapsulates the studio's infamous approach: an unwavering confidence in delivery, a devotion to pop-culture and often a production led by designers rather than artists and script writers rather than story. In the pantheon of its shows then, Sasami-san has far less protracted banter than  Bakemonogatari but a stronger narrative than Tsukuyomi.

But it's still inescapably SHAFT, and it may be the tired old man in me, but I really wish it wasn't.

time travelling golems and family members repeatedly rising from the underworld
As a modern take on the the collage of stories from Japan's spiritual history it's fascinating and barrels through the often mercurial Shinto "religion" with its rich pool of deities and paraphernalia, from Amaterasu to Kagusutchi. This isn't however My-HiME's naming of super-powered critters, or the sword naming scheme of innumerable JRPGs, but a fresh story with these multifarious gods and demons set in modern day and all its trappings. Coupled with a dreamy pastel art-style and animation that shoots precipitously from "we'll fix this in the Blu-ray release" to "three animators died producing this" and all the pieces are in place for a must-watch bonanza.

Read the rest of this entry

Virtual insanity

A review of the Sword Art Online anime

There will always be something enticing about the portrayal of MMOs within anime. Like .hack//sign before it, Sword Art Online tickles the fancy of those who revel in finding the glitches, the rare objects, the dark and hidden zones of online worlds that subvert the otherwise strongly governed rules and are all but untouched by the masses. For the first half of the series at least, again like .hack//sign, the pesky outside world cannot interfere, for the players of SAO are locked into Aincard by a nefarious programmer. Reach the 100th level and escape the game, if you die you die for real, if you try and take off the gear used to access the game, you die.

Three simple rules, ten thousand players, starting pistol... Go. From there protagonist Kirito, a beta tester and all-round MMO connoisseur, is able to single-handedly charge through what would otherwise take squads, groups, even whole guilds to defeat. A lovely bit of wish-fulfilment intimating that by relying on solitary skill rather communal co-operation a single person is able to succeed and thrive.

Read the rest of this entry

They're just lights

A Chuunibyou demo Koi ga Shitai! review

Once upon a time there was a girl who had lost her father. Her sister and mother were very upset, but this little girl didn't cry, she refused to believe her father had died. This little girl was Rikka, and she wielded the Wicked Eye: able to summon tremendous dark power; and though she had many minions, her greatest ally was the mysterious Dark Flame Master.

But the Dark Flame Master's powers waned with age and it was up to her Wicked Eye and her devoted minion, Dekomori, to try and save their once great ally and discover the Ethereal Horizon where Rikka's father now resided. There were pretenders, trials and tribulations along the way, and at one point the Wicked Eye lost its vigour all together, but eventually, she prevailed and built a great dark kingdom with her allies.

Read the rest of this entry

Listen to the voices of the children of the stars

Eureka Seven AO was never going to be as good as its progenitor, Eureka Seven. Very little since has been as unyieldingly brilliant as that 2005 masterpiece and few could hope to match its expansive, multifarious characters and story. That AO makes a good stab is, paradoxically, to be commended as well as lamented.

The story of Ao, a pariah on his own home island, joining up with a clandestine organisation to pilot a giant robot and battle similarly sized enemies is not new. The details of course are different and the background of political turmoil between Okinawa and Japan rumbles on while trapar - the nebulous green energy which allowed E7's robots to surf - is now mined as an energy source. For anyone with any familiarity with the original series then it's all a bit discombobulating; is this a prequel, sequel or alternate universe? Is it just another telling of the same story like the tonally wonky Pocket Full of Rainbows movie was?

Read the rest of this entry

Nerawareta Gakuen

It's fitting that in his introduction at the world premiere of Nerawareta Gakuen (literally: School In Peril, official: Psychic School Wars), Jonathan Clements mentioned that whenever The Girl Who Leapt Through Time is remade, so too is Nerawareta Gakuen. It's easy to see why: it has the same overall genre of a campus love comedy with strands of science fiction bubbling beneath it that makes the stories so endearing. Here though the time travel is a little woolier, the story a little more meandering and the visuals a whole lot more colourful.

skirts and stained glass windows, sunsets and sad songs

Were you to take the skies of a Makoto Shinkai work and push them through a high-powered kaleidoscope, you would be some of the way towards imagining how colourful and visually arresting the entire production is. This is not to say it is universally beautiful, although there is sublime artistry in every scene, but the lack of restraint is at times wearisome, dulling the eyes. What could be better than a classroom bathed in the evening sun? One with stained glass windows! And bubbles! All lovingly rendered and fully animated.

Read the rest of this entry