The first story of Aoi Bungaku, No Longer Human, is covered in a soft, often wintry mist that permeates through to the character's unsurprising end. The remaining five stories however are vividly realised, varying between sharp reality and kaleidoscopic dreamscapes; each conveys the vagaries of humanity with poignancy and skill. So too changes the attitude in each story, from the purgatorial trappings of the first story to the theatrical analogy of Run, Melos! to the Rashomon-esque multiple viewpoints of Kokoro. An ambitious and vibrantly successful venture that wears its literary roots proudly, portraying characters with unflinching amorality and focusing not on full-circle stories but short vignettes of startlingly tangible people.
the stark implications of madness and jealousy, grace and fervour played out with such composure
The first four episodes tell the story of Yozo and his attempt to come to terms with his more base instincts and emotions which more often than not lead him to psychological turmoil, not helped by his sexual reliance or penchant for escapism. The second tale is of Shigemaru, a callous thief who one day comes across the beautiful but demanding Mitsuki whose bloodthirsty attitude is tempered only by her morbid fascinations. Shigemaru battles with his fear of the forest's cherry blossom grove while capitulating to all of Mitsuki's murderous whims. The third story is of a gentleman known only as Sensei who invites a scruffy man, K, into the house where he is staying; told from two differing perspectives, both concern the daughter of the house, her affections and the results of a cross-communication between the men. The fourth narrative is of a man tasked with adapting a story for theatre but the process opens old wounds with the parallels it has with his own life. The final two stories are set within the world of a fickle and flamboyant king: the fifth sees the capture of the wicked criminal Kandata, his execution and descent into hell; the sixth follows the artist Yoshihide who, disillusioned with a kingdom he sees as rife with violence and cruelty, is ordered by the king to paint a vision of the land on the walls of his tomb.
When beginningUmineko no naku koro ni, it was been difficult to predict that the series would by the end feature no less than six witches, one dragon, one butler, three military bunny girls, seven floating females wearing school uniforms crossed with leotards, and hordes of sharply suited goat-men. Saying that it eases into these bizarre characters with subtle hints and smart progress would be a bare-faced lie - it springs these absurdities without warning or concern for cohesion. This is indicative of the overriding attitude of the show: favouring reckless abandonment of storytelling for twists that often test the limits of patience. Were it not so melodramatically entertaining it would be hard to endure.
The softly spoken, servant loving George is in fact a kung-fu master able to literally kick someone's face off
Starting with a set up familiar to those who experienced 07th Expansion's prior work, Higurashi no naku koro ni, a typhoon has sealed off an island of eighteen members of the Ushiromiya family who are tasked with solving a riddle to earn the family inheritance. The riddle pertains to a Golden Land touted by the mysterious witch Beatrice, who takes a sadistic pleasure in torturing and murdering the family members as the bonds fracture and accusations fly. Initially a murder mystery with occult overtones, when the witch Beatrice finally reveals herself, one of the family members refuses to acknowledge her status as a witch and starts a competition to prove each murder could have been committed by a human rather than magic. The series covers four stories, resetting after each one, and introduce increasingly more characters, both magical and human, as well as a deeper look at the magical world inhabited by Beatrice.
Bringing back the creative forces behind the 1998 series Serial Experiments Lain came Texhnolyze in 2003: a thoroughly peculiar name and the decade's best example of mind-bending anime. Scenario creator Chikai J. Konaka was riding high after 'Lain and the well received Hellsing TV series, around the same time Texhnolyze was released he had already lent his hand to the RahXephon movie (Pluralitas Concentio) and would go on to do the Air Gear TV series as well as Masamune Shirow's Ghost Hound. Character designer Yoshitoshi ABe meanwhile had leant his hand to a number of series previously including Haibane Renmei and Nie Under 7, however this would remain his last character work for anime for the foreseeable future.
a meditative look at the effect machines have on humanity when all barriers between them are removed
The setting could not be more verdant for exploration: an underground society - the only place on earth where the component for artificial limbs can be harvested - carved up by ceaseless gang fighting. The company-sponsored Organo tussle with the anti-prosthetic Union while in the middle is a religious sect who worship prognosticators born only once in a generation. Ichise, a bare-knuckle brawler, is mutilated by his employer and only saved after being taken in by an arrogant and capricious doctor, eager to experiment. He is fitted with the latest prosthetic limbs, texhnolyzed in the series' parlance, and eventually joins the Organo in their ongoing fight. However those who control the city, the Class, begin to move and the streets of the decaying city, Lux, become a warzone.
The last movie in the Kara no Kyoukai franchise is in no hurry - two full hours to complete one of the best series of recent memory and it does so with grace, thoughtfulness and poignancy that surpasses even itself. Pulling together threads which have run throughout all of the films, it sublimely finishes the narrative which saw Shiki's alter ego perish, an event which has haunted her emotionally and physically since awakening from her coma. As well as slowly revealing the minutes before the incident which put her in the hospital, the last gasp of the mage Araya Souren is revealed and with it, the truth behind the murders that started four years prior.
The special brand of darkness which is continuously plumbed has layer upon layer of detail
Set after Oblivion Recorder, a new spate of ferocious murders has caught the eye of both Shiki and Daisuke, Mikiya's cousin who investigated the murders before. Shiki wanders the back alleys of the business district, searching for the murderer and avoiding attacks by local thugs while Mikiya becomes more and more worried about her, beginning his own investigation that takes him down a path populated by drug pushers and prostitutes. The perpetrator, Lio Shirazumi, finds Shiki first but loses an arm in the resulting scuffle; retreating, he discovers Mikiya in his apartment which has become a madman's shrine to Shiki. She is captured and tortured by Lio, still struggling with murderous urges, her salvation relies on Mikiya who may befall Lio's uncontrollable cravings.
"Don't burn, be moe" is how Kara no Kyoukai: Oblivion Recorder starts, the stop-motion vignette ufotable are known for as adorable as ever. It's an inauspicious message for a series which so far has staunchly avoided anime tropes, but unfortunately the new protagonist Azaka is every bit as vivacious and animated as the slang suggests, and it can't help but seep into the rest of the film. Making sporadic cameos throughout the other movies, it was a foregone conclusion that she would eventually move into a lead role, this does not automatically imbue her with any of the qualities one expects from Kara no Kyoukai and her pronounced lack of them is key to the film's drastic shift in tone.
Action is now a prismatic eruption, colour spewing from magic and faeries with complete disregard for scene comprehension
Taking place in a Christian boarding school somewhere in Japan, Azaka has been ordered by Touko to look into reports of faeries causing unrest on campus. Shiki is brought on to combat the visually ephemeral creatures, however this only antagonises Azaka who sees her as a competitor for the affections of Mikiya. A recent suicide by one of the students of the school raises suspicions, especially when her classmates are unable to recall anything about the incident or the girl in question. A teacher who resembles Mikiya catches Shiki's attention, but it transpires a student is behind both the faeries and the stolen memories; Azaka confronts the student, pleading for them to stop while Shiki faces a powerful sorcerer known as God's Word who seems to be the architect of the entire affair.