Read other peoples’ reviews of Log Horizon and a pattern emerges, whereby your enjoyment of the series seems predicated on your level of involvement with MMORPGs and by how much you want an anime series to capture the feelings they invoke. So on the one hand you have those who have played since the heady pioneering days of Ultima Online and Everquest and have moved past the day to day minutiae of MMO activities with an elevated focus on community and meta aspects to the experience. On the other, you have those who seek the thrill of loot, of building one’s character, min-maxing and optimising and savouring the Pavlovian new-level ping.
that knowing sense of daftness when a samurai takes down a boar ten times his size, or when a griffin tries to eat Naotsugu’s head
Log Horizon contains characters from that entire spectrum but as a series, favours the former over the latter. The concept of characters becoming trapped within an MMO is definitely not unique but its approach to telling a story within that structure is. Perhaps most crucially though is that the series seems to understand which core tenets of MMOs make a good story rather than doing the opposite trying to apply a story to an MMO.
It comes as quite a surprise that Shukufuku no Campanella is in based on a visual novel rather than an RPG; the hints are remarkably strong with quests, line-dancing combat and job-classes, even the opening scenario seems ripped straight from Chrono Trigger or Legend of Zelda: The Minish Cap. What lies beyond this superficial resemblance however is a cutesy, pastel coloured romp through a fluffy, high-fantasy world that keeps the conflicts light and the humour inoffensive but with a dash of eye-rolling raciness that remains the only hint of its adult game heritage. Without a stronger narrative to support it, the series relies on its cast which for the first three episodes are entertaining enough, but whether the series can last for twelve episodes on twee intentions is another matter.
the whimsical lifestyles of uninteresting characters in a fascinating world
Taking place in the city of Ert' Aria, the Oasis clan is a loose collection of characters lead by Carina, daughter of the grand duke of the city, and consisting of her childhood friend Leicester, maid Nina and resident burly man Nick, as well as recent additions such as the puppeteer Agnes and templar knight Chelsea. On the night of a meteor storm, ethereal energy awakens a highly sophisticated automaton which, for better or worse, latches on to Leicester and joins the Oasis group. Together they take on different quests at the behest of often faceless clients and can include activities ranging from quelling a raging crystal dragon to picking a rare black rainbow flowers. A mysterious power however dwells within the recently awakened mechanical girl, Minette, and her very nature as well as her abilities may attract unwanted attention.
The first thing one notices about Night Wizard is the gradated hair. The second is that it isn't as laughably comical as its name would suggest it to be. Pitching itself as a fantasy romp with school children, the series' first three episodes focus more on slice of life than slicing of life. It has a kind of wide-eyed innocence and refreshing lack of sexuality which makes it an easy and unintrusive show that is sporadically enjoyable and permanently predictable.
animation is serviceable and never flashy while voice acting is fitting and never memorable
Starting each episode with a blood-red tinged fight scene, it is immediately obvious that neither monster design or fight choreography are strong points; even the character designs feel pre-owned, so it is with some trepidation the series presses on. Beginning with a well trodden prologue of transfer student Ellis Shiho discovering she is in possession of not only an ancient and powerful artefact, but also of magic that may help save the world from a currently ongoing hidden war; it is like slipping into a pair of comfortable trousers. The series does little to deviate from this paradigm, its saving grace is the pace it moves at and the energy each character conveys. The terminal do-gooder attitude of Ellis quickly wears thin but is offset by the unexpected frankness of the shrine-maiden, Kureha Akabane, the clumsy sword-wielder Renji Hiiragi and the devious matriarch Anzelotte. They are novel switch-ups of the usual archetypes but the introduction of the token introvert, Akari Himuro (who totes a Bullet Witch style broom), indicates that this is all that is innovative about the series.