Not to be confused with the horror novel, House of Leaves, House of Five Leaves sports a visually distinctive aesthetic that mixes painterly backgrounds with spindly, dark eyed characters. More effective in motion than in stills, the opening trio of episodes are methodically paced, carefully balancing the meandering story with character development - a cast of rogues that revels in the offbeat and avoids archetypes. Dealing with a variety of social and moral grey areas, the question of who the real villains are underpins a lot of narrative but it is the well crafted protagonist which keeps this series fresh and engaging.
an idea perhaps foreign in anime that frequently features blue haired and buxom protagonists
Masanosuke Akitsu is a ronin down on his luck - unable to hold a steady job due to his perceived unreliability yet too proud to take on manual labour. His luck changes however when by chance he meets Yaichi, a mysterious and carefree man coincidentally on the lookout for a softly spoken but capable samurai to become his bodyguard. Masa's first encounter on the job however reveals an unsavoury side to Yaichi who it transpires is the head of the Five Leaves, a group which kidnaps members of rich families and demands a ransom for their return. Masa is conflicted about this turn of events and although Yaichi has a strange fascination towards him, he cannot in good conscience continue to work for them, even if they do feed him and he keeps company with their members. His unwitting hand in the kidnap of a young boy however may be enough to divorce him from the group for good.
In the first three episodes of Hakuouki - Shinsengumi Kitan, activities are split evenly between: smouldering with masculinity while lounging around in a den of exposed chests, or looking doe eyed and getting saved by gentlemen heroically cutting up other gentlemen. Building on the romance game source, its target audience is plain to see, however the female protagonist at the centre of this bevy of testosterone is so bland that it's tricky not to see her as an empty husk of a character, aimed to cover a myriad of Mary Sue paradigms. To its credit, the swords and scheming is interesting if not entirely unoriginal and the supernatural undertones of the opening scenes are left mostly unexplored. The most telling aspect however is Studio Deen's involvement which despite a solid if lacklustre start, bodes ill for the remainder of the series.
an aesthetically muted, vocally competent but generally uninspiring tale of a young girl with a missing father caught up in a bloody battle for stability in feudal Japan
Chizuru Yukimura is a long way from home, after her father came to Kyoto for his work he disappeared; she followed only to be caught up in a common street scuffle. Members of the Shinsengumi, a local vigilante group, defeat her pursuers and take her into their custody claiming she may need to be killed if she is found to have witnessed their fight. It transpires however that her search for her father, a doctor, coincides with the mission they have been tasked with after his disappearance. As Chizuru begins to ingratiate herself with the group, she becomes involved with the Shinsengumi's battle against a group rebelling against the ruling class; an successful attack is launched on their headquarters in which she plays a pivotal role. Her time with the group may have only just begun but they may be the best way for her to find out what has happened to her father.
The opening moments of Shiguri are divisive: after a montage of lingering, abstract motions, a retainer prostrates himself before his lord and, in slick, gory detail, fatally offers his intestines up to enforce the severity of his request. What follows in the succeeding episodes is often harrowing, frequently disgusting, but never gratuitous - a meditation on the consequences of violence, set within a fiercely feudal system where the sword is the highest form of law. Coming from the same director as the exquisite Texhnolyze and the same studio as Aoi Bungaku, the subdued and graceful viciousness of the story is accompanied by visuals that are as dark as they are breathtaking. The whole then is a deeply affecting series that challenges many tropes common to the samurai genre and proves there is still a place for a poised and measured storytelling style.
raw and primal, as far from top-knots and toffs as possible
When a local lord calls a tournament, two visibly deformed swordsmen enter the arena: one missing his left arm, the other is blind and limping. The pair share a chequered history as two of the last practitioners of the Kogan style of swordplay. Named after Kogan Iwamoto, who after a faux pas concerning his polydactylism cost him a high ranking position, set up the school. Seigen Irako joined when Gennosuke Fujiki was still an assistant instructor, and after only a year came to rival him in proficiency. Both men vie for the position of successor to the Kogan style, and for the affections of Kogan's daughter, Mie; Seigen's hubris however will be his undoing as the school is unforgiving of slights against them and the punishment meted out will surpass mere cruelty. Revenge however, is just as ruthless.