Won’t someone please think of the children? Because that’s really all Black Bullet thinks about. Right at the heart of its world, ravaged by the giant insects known as Gastrea, is an employment structure that partners young men, “Enforcers”, with pre-adolescent girls, “Initiators”. Those children are of course genetically altered so to complement their red eyes they have phenomenal speed and strength, enough to fight the rampaging insects.
the high fructose pairing of Rentarou, serial loli magnet and perpetual do-gooder, and the sparky orange-haired Enju
You might just sigh and slowly shake your head at such a set up - it’s peculiarly original yet feels overused, tapping into the same buddy-cop dynamic that innumerable other shows, anime or otherwise, have used. What’s worrying is that in between all of the bad CG, B-movie style monster bashing is a worrisome, suggestive undercurrent that slowly, insidiously, creeps in. There’s maybe just one too many bath scenes, a few too many expressions of unflinching adoration, and too many children saying things that can be misconstrued as sexual.
There’s not even anyone called Brynhildr in Gokukoku no Brynhildr (Brynhildr in the Darkness), let alone being in the dark. It’s far from the only misleading thing about the series but it’s a good enough place to start. Unless you’ve seen Elfen Lied, in which case it’s probably worth stating that Brynhildr is by the same author and has the same kind of sadistic nonchalance towards human life but without the puppy killing or fascination with urination.
Anyway. Witches exist, except they’re technological rather than magical so they have an implant rather than a broomstick, and several have escaped imprisonment and now cluster around the interminably dense male lead, Ryouta Murakami. Stuff happens, breasts are exposed, stupidity is enacted, and witches die. And when they do they melt into a puddle of poorly censored goo. Oh what a world. What. A. World.
There’s a fundamental problem with No Game No Life in that when the series isn’t revelling in the games that form the core of its mythos, it’s chronically dull. Like a lot of series this doesn’t become apparent until well into its run and for NGNL it’s the shift away from minute-to-minute, seat-of-your-pants gaming pugilism towards the “long game” that starts being played.
they’ll pull through and they’ll do it with enough self-knowing swagger and pomposity to make it seem like it was all planned
Rewind though. Young man and even younger girl get transported to a fantasy realm of elves and angels where every conflict is resolved with a game. These games cover the spectrum from cards to chess to video games and are governed by a set of rules outlined by the whimsical child-like deity Tet. As I mentioned in my Mondaiji-tachi review, it’s a well realised world that takes its core conceit to its logical extreme: nothing is contested without a game. This obviously puts our heroes, Sora and Shiro, at the top of the pile because of their impossibly prodigious game playing abilities.
A review of the first Sidonia no Kishi anime series
The first trailer that I saw for Sidonia no Kishi (Knights of Sidonia) was linked to by someone who was obviously very excited at the prospect of the series. For me, the trailer produced only indifference: giant robots, monsters, space; I’ve seen all of this before. Even the post-broadcast Netflix announcement trailer wouldn’t have convinced me, and I only saw that having watched the whole series. The core issue being that robots fighting in space is an easy sell but it’s not what makes Sidonia a special series. You can’t tout super-massive architecture, questioning the nature of humanity or glorious science-fiction as selling points in a minute and thirty seconds.
what humanity was before has ceded to pragmatism and necessity, to survive it must change and adapt
Many people have categorised the series as “hard” science-fiction which seems like a misuse of the term. Sidonia is very rich, but its use of laborious and detailed scientific explanations is extremely limited and most of the time non-existent - this isn’t Banner of the Stars. This is about a gargantuan colony “seed” ship, the titular Sidonia, floating through the cosmos defending itself against grotesque aggressors, the Gauna.
There aren’t many ways of describing Hitsugi no Chaika (Chaika the Coffin Princess) that don’t boil down to it being “solid”. It starts pleasingly enough pitching a late medieval fantasy world where unicorns aren’t brushed snow stallions but grotesque slathering monsters, then proceeds to flesh out its trio, then quartet, of main characters before concluding with a satisfying end. A second season (or continuation of this season depending on your point of view of staggered broadcasts) has been announced which is unsurprising given that the series has been well received and has enough mileage in its premise to carry it through another dozen or so episodes.
The titular Chaika is an amnesiac goth loli with apple cheeks and a clipped, almost breathless cadence to her speech who is looking for the remains of her father, Emperor Gaz. Enlisting the help of the mercenaries, or “saboteurs” in the series’ lingo, Toru and Akari, the group set off to help Chaika in putting her father to rest. The issue being of course that Gaz was killed because of the war he started that lasted two hundred years, and his remains were separated so that his immense magical powers would not allow him to reform, T-1000 style, and start up hostilities all over again. Nothing is ever easy.