It comes as quite a surprise that Shukufuku no Campanella is in based on a visual novel rather than an RPG; the hints are remarkably strong with quests, line-dancing combat and job-classes, even the opening scenario seems ripped straight from Chrono Trigger or Legend of Zelda: The Minish Cap. What lies beyond this superficial resemblance however is a cutesy, pastel coloured romp through a fluffy, high-fantasy world that keeps the conflicts light and the humour inoffensive but with a dash of eye-rolling raciness that remains the only hint of its adult game heritage. Without a stronger narrative to support it, the series relies on its cast which for the first three episodes are entertaining enough, but whether the series can last for twelve episodes on twee intentions is another matter.
the whimsical lifestyles of uninteresting characters in a fascinating world
Taking place in the city of Ert' Aria, the Oasis clan is a loose collection of characters lead by Carina, daughter of the grand duke of the city, and consisting of her childhood friend Leicester, maid Nina and resident burly man Nick, as well as recent additions such as the puppeteer Agnes and templar knight Chelsea. On the night of a meteor storm, ethereal energy awakens a highly sophisticated automaton which, for better or worse, latches on to Leicester and joins the Oasis group. Together they take on different quests at the behest of often faceless clients and can include activities ranging from quelling a raging crystal dragon to picking a rare black rainbow flowers. A mysterious power however dwells within the recently awakened mechanical girl, Minette, and her very nature as well as her abilities may attract unwanted attention.
K-On!! is not the harbinger of doom that so many make it out to be. For a show about the twee shenanigans of five high school girls and their band, it certainly is divisive. The first three episodes of the second series however do not highlight why; sure the opening sounds like it was dragged from the circle of hell reserved for naughty bagpipes and a lot of the animation work is demonstrative of a company with enough cash to be extravagant, but it's the fervour of the audience on both sides that likely bifurcates one's opinion more than anything. Despite the nagging question of its purpose, the series' the opening episodes prove an entertaining, sporadically cringe inducing saunter through a world without raunchiness, without violence but with plenty of sunshine and smiles.
the series is diverting attention to other members before the cash cow is unceremoniously milked
Picking up where the first season left off, the majority of the girls in the Light Music Club have now entered their final year of high-school and are dealing with the trials of schoolwork and attempting the get their band, Afternoon Tea Time, off the ground. The first piece of trouble comes from the realisation that after the end of the year, only Azusa will be left - a mad and ultimately fruitless scramble for new members ensues. The cleaning out of the music room cupboard reveals a hidden treasure in the form of their homeroom teacher's guitar. Lastly, peppy drummer Ritsu has a rare crisis regarding her instrument choice, saying that her position at the back of the band keeps her from the spotlight. Her trial run of different instruments ends much as Mio predicted, but does lead to a new song from keyboardist Tsumugi.
Sawako's existence: a pure, unspoiled girl, gifted with a charming, near heartbreaking innocence is the most outlandish element of Kimi ni Todoke. The rest of the cast - whether it is the perceptive Ayane or the manipulative Ume - demonstrate traits expected from people, adolescents especially. But Sawako doesn't. Her boundless appreciation for the simple things she experiences, whether that's dinner with friends, karaoke after school or eating lunch in the company of others could easily become tiresome; however her plight is so utterly genuine and her reactions so heart-warming that it overrules the presence of obvious genre tropes and raises a pang of guilt for not believing her character could exist outside of fiction.
the niggling worry that her downfall is only a misinterpreted gesture away begins to ebb
Sawako Kuronuma hasn't experienced the best of school - her isolation from her peers was neither self inflicted nor maliciously enforced. Upon entering high-school however, the affable Shota Kazehaya - who effortlessly makes friends and interacts with people - catches her eye. Sawako envies his personality, but when out-of-the-blue he comes to speak to her one day, her whole life changes as classmates become close friends and she begins to enjoy a more fruitful school life. The change is not without its tribulations though: jealous rivals for Shota's affections attempt to sabotage Sawako's prominence in his eyes and the burgeoning affection she feels for him leads to a number of misunderstandings. As the school year draws to a close, Sawako wonders if she will be able to let Shota know just how much he means to her.
The CLAMP powerhouse whirs back to animated life after the juggernaut of Tsubasa Reservoir Chronicle and the most recent xxxHolic, this time with a protagonist that has a more than coincidental likeness to a certain green-haired girl created by Kiyohiko Azuma. Kobato is an undeniably twee production but, unlike other outputs by the all-female studio, lacks a more engaging overarching story.
whereas series like Chobits had a dearth of possibilities, this seems inspirationally barren
The titular character Kobato drifts down to earth in a swirl of cherry blossoms and flowing hair, finally exclaiming that she will "do her best". Not the most original of introductions but the opening melody by the superb Maaya Sakamoto is reason enough to continue. What follows is relentlessly saccharine as the protagonist is set on a mission - by her gruff and obnoxious stuffed dog Ioryogi - to heal people's hearts and collect the fragments - shaped like kompetio - in a jar so that she can obtain her as-yet undisclosed wish. Surviving on a mixture of luck and the grace of strangers, Kobato's mission introduces her to a medley of shrill voiced people, all with faces easily recognisable to those with even a passing familiarity with previous CLAMP works. Calling this a kids show would be redundant, but that it feels mildly derivative and frequently vacuous is surprising given the creators.