It’s an intractable problem with converting a book to another medium: your outlook of the franchise as a whole is almost entirely dependant upon which media you consume first. It’s perhaps not such an issue with light novels translated into anime given that the two are, structurally and narratively at least, very close. For a novel like Yukikaze though? A novel that is often mentioned in the same breath as Orson Scott Card’s Ender’s Game and George Orwell’s 1984. In this instance I read the first novel - simply Yukikaze - before seeing the 2002, five episode OVA series - Sentou Yousei Yukikaze (Battle Fairy Yukikaze) - and though I obviously can’t say for sure, I’m fairly certain had I seen the latter first, I would be disinclined to read the former.
the book questions humanity in an inhuman war, the OVAs postulate a kind of quiet insurgency by our own machines
Starting this argument with “It’s not that bad, but” is tantamount to starting a conversation with “I’m not racist, but” - the justification invariably ends up contradicting your opening statement. The OVAs are extraordinarily gorgeous, and especially so for their time, it’s no wonder that Gonzo - then at the height of their creative power - twice won awards for it’s visual work on the series. Unfortunately however they take the plot of book, smash it into jagged pieces and disjointedly try and fit them back together in the hope that they make some kind of sense. They don’t. Coming out several years after it, I can’t rule out that the second novel (that I haven’t read), Good Luck Yukikaze, somehow contextualises the direction the series stakes including the wholly original final episode; my gut feeling though is that the OVAs will remain as inscrutable as they’re perhaps intended to be.
Nowadays incredulity follows the Gonzo logo. That once stalwart mark associated with Gankutsuou and Full Metal Panic, which in its latter years branded atrocity (Dragonaut) and mediocrity (Speed Grapher) alike and culminated in the studio's unceremonious booting from the lucrative Strike Witches franchise.
It's with much surprise then that Last Exile: Fam of the Silver Wing is so good. Not just "good for Gonzo", but genuinely entertaining. Could this be the series to restore the studio's lustre and break it free from a reputation of shoddy endings?
The first series of Last Exile didn't set the world on fire like a 10th Anniversary show should, however it had a unique blend of steam-punk styling and airship fetishising that made it pleasant to watch even when haphazardly animated. With eyes on a grander narrative the purely character driven plot of the first series is mutated into something more political and imperialist.
Where have all the young men gone? Sure there are the military men, barely old enough to hold a meaningful rank, but the Strike Witches 2 universe is entirely bereft of any young boys. Perhaps ages six through sixteen are spent in secret training to reduce the number of assaults due to the girls' complete lack of clothing below the waist. Or perhaps the Neuroi, the opaque alien aggressors, are an analogy of male puberty. Regardless, the opening three episodes of this second season start out much as the first and it isn't until the cringeworthy third episode that the uncomfortableness of watching young girls with no lower clothing on suffering through compromising situations sets in. The change of studio from the beleaguered GONZO to AIC Spirits hasn't changed the aesthetics, but it has reduced the crotch shots and increased the piercing light of censorship. Otherwise, for better or worse, the premise and execution are left entirely in tact.
a zero-sum series, each shred of development evaporates as soon as the characters visit a bath
After the events of the first season, the Neuroi were pushed out of Britannia and into Romagna, however as a communication channel was about to be opened with the now humanoid enemy, another force descended to Earth, consuming the all in their path. City after city is razed in this new offensive and entire squadrons of Strike Witches are decimated with the ferocity and volume of attacks. Yoshika meanwhile has graduated from school and is considering what to do next when word of an attack involving her comrade Lynne comes over the radio. The desire to protect her friends is too great, so it is that the 501st reforms to combat this renewed threat.
A definitive list of things wrong with Fullmetal Alchemist: Brotherhood: the second half doesn't focus on the Elric brothers enough, the opening episodes move too quickly for newcomers, some of the episode cliffhangers feel forced, the cities are unimaginatively named. With those out of the way, all that's left to say is that this is probably one of the finest, most unspeakably brilliant series to have ever been produced. Flaws are present but they are insignificant in comparison to the wealth of overriding positives - every element is sublimely constructed whether that's the story, characters or animation and for once a series has the budget and creative clout to thoroughly trounce all but the most high-profile productions. It may not be perfect, but it is the closest that any series or movie has yet reached and it transcends its media to achieve something extraordinarily special.
their hubris ultimately dooms them but it is humans and their power that defeats them
Edward and Alphonse Elric are alchemists, gifted from a young age they are the youngest to have ever joined the state military. Their past however is far from blessed, the death of their mother and their subsequent handling was not without its consequences, for one Ed lost both an arm and a leg, now replaced with prosthetic "auto-mail". Al on the other hand lost his entire body, he is now soul-bound to a suit of armour - able to move and talk but not eat, sleep or feel the touch of another. Together they are on a quest to regain their bodies, but dark forces are stirring and their foes - both human and alchemy borne - are many. Their friends are equally numerous though, and with the help of people like Mustang, the flame alchemist, their old teacher Izumi and their childhood friend Winry, they could well triumph over such world-encompassing adversity.
A story of incarcerated juveniles trying to survive the horrors of a detention centre in a post-war Japan is not the most obvious or accessible material to construct a series from, but Rainbow Nisha Rokubou no Shichinin does exactly that. Who better then, than Madhouse to craft something thoroughly engrossing out of the dark and violent? With a mostly untested production staff as well, barring the art director from Aoi Bungaku. The thrash-metal opening may jar horrifically against the serene introduction, potentially turning away the indifferent or the apathetic, but a momentary persistence reveals a gripping tale of camaraderie against constant oppression and though the story of the first three episodes may cover some of the most grotesque acts people are capable of, it is a powerfully human story and difficult to turn away from.
gruesomely authentic and provides a voyeuristic glimpse into a time that demands to be remembered rather than avoided
Six masked adolescents are being transported to Shio reformatory, scorned by the populace and beaten by the guards, their punishment for their varying crimes already long begun. Violated and humiliated by the on-site doctor, all six are shown to their cell where a lone occupant, Rokurouta Sakuragi, awaits them. Their confrontational first meeting ends with Rokurouta uninjured and the others unceremoniously pummelled; what starts from there is a spirit of survival, each one enduring the constant beatings and malevolence perpetrated against them while coming to terms with their own pasts. One guard in particular seems to take a perverse, sadistic pleasure from thrashing the inmates - Rokurouta especially whom he bears a special grudge; his duplicitous tendencies threaten to splinter the group when their survival relies on their comradeship.