Mission three: The Bjarkhov Bomb. A Siberian tundra holds a beached nuclear submarine with a dangerous bomb making facility within; Fabian Fuchs and rebel Commander Bjarkhov intend to strike a deal which could spell twenty kilotonnes of trouble.
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I will readily admit that I was slightly squiffy while doing this commentary which is why there are so many niggling errors and I almost trip over my own words more than once. My terminal malfunction of referring to disguises as "uniforms" returns in force while a recurring problem of referring to my challenge as a "no zero" run rather than an "all zero" run; this is just a partial shift from my regularly mentioned "no bullet" run. This is the one mission where I yearned for a more advanced (commercial) sequential video editor than VirtualDub which would perhaps allow me to speed up the dead-zones in this mission taken up with traveling. There are some audio abnormalities in several places where the audio for a cut-scene stops after the animation has stopped; as far as I know there isn't any audio corruption going on.
I tend to ramble a bit when trying to describe the submarine section and how to go about taking out the patrolling guard; it isn't so confusing in context but I seem to remember gesticulating when identifying guards which probably doesn't translate well to sound.
Play time: 14:51
Rating: Silent Assassin
Shots fired: 0
While certainly not one of the most complex missions in Contracts, The Bjarkhov Bomb is certainly one of the most expansive. The distance between each objective is the big time sink and a lot of the time is spent running between points rather than doing anything noteworthy. Fuchs' disguise is the one that will get you unrestricted access to areas while the civilian uniform will allow you to run around the initial area unhindered, although obviously doing that is just asking for trouble. There are other possibilities of killing Fuch's including sniping him when he (eventually) goes for the train, there is a sniper rifle in the tower above the service area for this very purpose, obviously this draws attention and is rarely worth the wait.
Bjarkhov isn't very taxing as long as you're in Fuchs' disguise otherwise it would likely be a slow and tedious approach using a guard disguise and probably a few bullets. The submarine section is relatively easy and finding the bomb points is the most taxing part; in a radiation suit you have all the benefits of the civilian disguise in being able to run everywhere without risking a cover break. If you didn't feel like picking up the bombs from Bjarkhov's ship then the bombs in the submarine are towards the rear of it, as soon as you go down the stairs head right and you should find them in a small room off to the back.
The escape can either be on foot as I did, or on the train. The train doesn't require a guard to be on it as well so if you choose that route then just start it rather than hanging around.