I am abjectly terrible at fighting games. This didn't stop me from seeking out arcades in Japan to hamfistedly fondle the seductive BlazBlue machines, or importing the US version when it was released, or venturing online to be emasculated in short order. I may appreciate their focus and purity but a lack of innate talent and free time means I'll never be as good as I desire. Talent is not in question, but is my ineptitude really an issue of time?
Even when I'm waist deep in Noel's story and practically giddy from her soundset when facing Litchi, a mental flag pops up. There's new anime to be watched! New games to be played! Things to do. Sometimes very good games can override this, dragging me under for weeks at a time, however all it takes one slow section to send me gasping back to the shoreline. This sounded like a good enough reason: essentially a free time defence mechanism; and it certainly fit with my habits, but it doesn't explain why the balance between video games and anime I used to maintain had been broken, marginalising former in favour of the latter.
Reading up on the mentality which accompany intense fandom - otaku - postulates that many of their actions, from fanfiction to dojinshi to cosplay all stem from a desire to "own" part of an existing work. It makes the fan part of a collective culture surrounding the original, essentially an active expression for a passive medium, a modicum of control for an uncontrollable entity. This creativity and interactivity are important for a pastime because they satisfy desires that passive absorption doesn't.
Surely then video games, demanding of skill and inherently engaging, satisfy that requirement? But this leaves the question of passivity. Sure there are cutscenes, video sites like Gametrailers and a growing body of literature surrounding them but that feels like it's doing things backwards. To me anime doesn't have that problem, it may be passive communally or in solitude but the meaty interactivity comes afterwards with blogs and image boards and conventions and tweets and all other manner of holding one's interest long past the closing credits.
Some video games, for better or worse, find a balance between the active and passive - look at the popularity of Final Fantasy; others transcend it by letting the idea, the uninteractive part, become stronger than the canonical interaction with it. Certainly there is a catharsis to be had from video games that anime can't touch, comparing the fundamentals of them results in a fruit cocktail, but the interplay between the two juxtaposed elements is the same, anime just happens to have the more enticing composition.
So Noel's story sits incomplete at 98%, waiting for a time when I've run out of series to review and ideas to explore before experiencing her true ending. Although, Continuum Shift is coming out soon...
@lhw: I greatly respect any and all competitive fighting game players - their skills are rooted in the sacrifice of other genres and pastimes to hone and prepare themselves. I think it's a case of I like the idea of that sort of commitment, but I'm not willing to undertake it myself at the expense of other things. At one point I think I was waiting for the "right" game for me to start down that path, but now I'm sure it doesn't exists.
Definitely looking forward to Continuum Shift, it's on my pre-order list and hype is certainly in the air. Sure to be followed by lamentation but cest la vie.