As the opening to Amagi Brilliant Park is keen to point out: this isn’t a fairytale. The series certainly has fairytale elements to it with a princess, a castle, magic and a prince, but as Philip Pullman pointed out in interviews after his reimagining of Grimm’s fairytales:
there is no backstory, no complex motives, no internal life.
And those are things that Amagi has in spades, almost to its detriment. The story of an ailing theme park and the challenges faced by Seiya Kanie in bringing it back to popularity is, at it’s core, an old underdog tale. There’s the time limit to achieving the goal - 50,000 yearly guests by the end of July - the motivation - Seiya knows the owner of the park from his childhood - and the quirky, offbeat cast. To its credit, the series tells that story remarkably well and by the end of the twelfth episode you could leave feeling like you’ve experienced a jolly old yarn. Odd then that the series is in fact thirteen episodes long…
A review of the second Sword Art Online anime series
Some way into this second series of Sword Art Online I found myself thinking that it was quite brave. Taking the clown-shoed silliness of the first series and slowing everything down, focusing on characters and setting, seemed like an odd decision. Like so many other aspects of Sword Art Online II though, I was disappointed. It’s not being brave, just invoking standard shounen-esque time wasting. Meaning if you watched the series as it aired you will have spent several weeks watching wunderkind Kirito and newcomer Sinon sit in a virtual cave in the middle of a virtual desert.
Imagine a character that is part Jesus Christ and part James Dean and you get the idea
I shouldn’t really have expected anything else really. I liked the simplicity of the first series’ bifurcated storyline in a schlocky, intelligence-lite way, but the spark of that first storyline - trapped in a virtual world, die here and you die for real - was gone. Alfheim, the fairy filled fantasy funfair that occupied the second half of that series and is now the staple MMO for the core cast, was bright and cheerful but lacked the tangibility of Aincrad. It’s disheartening then that this second series kicks off by plunging Kirito into the grimy, gunmetal grey world of Gun Gale Online.
I’ve been trepidatious about writing about the second series of Mushishi. Not because I don’t have anything to say, but because when I write a review of an anime series it puts a mental full stop on it. And of all the series that I’ve watched, Mushishi is the last one I want to do that to.
meddling with the unknown, the unknowable, rarely ends well when the hubris, obstinance or folly of people is involved
It’s difficult to overstate exactly how important the first, and now this second, series is to me. It’s the series that I turn off my phone for. Turn down the lights, turn up the volume until my skin tingles with anticipation and the drawl of Ally Kerr, and now Lucy Rose fills my ears. I clutch pillows close when I watch it and dare not move until each episode is finished, letting out a contented sigh as it does. It’s the series I reach for when under the weather, that I put on during bouts of insomnia, and memories of it often come drifting back to me when I least expect it. I can name nearly every episode from the first series and tell you offhand which ones my favourites are. The story of Ginko, the mushi and everyone in between is a story that I don’t want to end, despite knowing that the upcoming movie marks the end of the manga source material.
A review of episodes 3 & 4 of Ghost in the Shell: Arise
I was six when the Ghost in the Shell manga was first released, twelve when the Mamoru Oshii movie was originally released and fifteen when I saw it on Manga Entertainment’s first VHS release of it. Since then there has been second Oshii movie which, like its manga sequel by Masamune Shirow, many people would rather forget happened, and the almost universally well regarded Stand Alone Complex TV series, all fifty two episodes, two compilation movies and an original TV movie of it. That’s an awful lot of history for a franchise and is something that the last two releases of the latest entry, Arise, seem all too aware of.
Ghost Tears and Ghost Stands Alone, despite being initially released in theatres, are episodes rather than movies. At only fifty minutes each they have neither the time nor the isolation that movies do, and one would argue, that Ghost in the Shell as a concept needs. I said before that the first two entries, Ghost Pain and Ghost Whispers, held onto the ideas that run across the franchise:
“The layering of bureaucracy and machinations of governments and individuals in a world that is highly networked and ruthlessly mechanised, and ultimately facing new and increasing challenges because of it.”
That’s an awful lot to cram into only fifty minutes, and it has required some sacrifices that not everyone has taken to kindly.
A review of the Rokujouma no Shinryakusha?! anime series
Wark, wark! That’s the harem alarm, clear and true. If there was ever a set up in anime so overused as the harem, I haven’t seen it yet. That doesn’t stop Rokujouma no Shinryakusha?! (Invaders of the Six Tatami Mat Room?!) though which, after a deceptively promising first episode, pulls out all the tropes you’ve come to expect from packing that much oestrogen into a single location.
they don’t spend the entirety of their waking life fawning over the central male
It’s the first episode that convinced me to continue with the series though. Highschool boy moves into a cheap dorm room, finds out it’s haunted. Haven’t heard this one before… But then a princess from outer space claims the room for herself, followed by a magical girl claiming it’s a mystical convergence, followed by an “Earth person” from underground who wants to use it as a bulwark for an invasion. It certainly goes for the “throw everything and see what sticks” premise, but the potential for a series that sees the different invaders squaring off against one another in order to occupy the apartment (spiritual convergence, magical nexus etc.) seemed like a pleasant twist on what usually passes for a story hook.