Either I was subject to a maliciously obtuse translation or my mind must have been elsewhere during all of the important explanations in Witch Craft Works because not much really makes sense. Like repeatedly walking in during the middle of a spy thriller, vast swathes of WCW’s world and rules are left unexplained until long after when it was needed. It wouldn’t have improved the story or made the main characters any less wooden, but it would have at least let the plot flow a little more naturally.
a CG army of steampunk rabbits bum rushing Honoka and Ayaka in the school quadrangle
From what I can gather, Honoka Takamiya is a thoroughly boring young man; lacking friends and any noteworthy hobbies and for all intents and purposes didn’t exist until the tall, stoic and busty Ayaka Kagari crashes into his life on a broomstick and wearing a witch’s hat. Due to ill explained purposes, Tower witches are attacking Honoka and it’s up to her and more or less every other Workshop witch in a five mile radius to protect him. Oh and civilians can’t be hurt by witches because of Reasons™ and any property damage caused by witch-on-witch scuffles magically repairs itself.
There’s something disturbing about the Super Sonico anime TV series. And I don’t mean that in a sensationalist, link-baiting way, but in a genuine discomfiting way that is at odds with the high-fructose aesthetics and heart-warming stories. It’s more intrinsic and hints at what the TV anime is representative of.
a cat-loving, college-attending, band-fronting wonder child
Sonico as a character - the busty, pink haired, headphone wearing poster child of the series - started life as a mascot character for the company Nitroplus (often stylised as Nitro+) way back in 2006. The quintessential image of a doe-eyed anime character with pneumatic breasts and a disregard for clothing rippled across imageboards and if you were to do a search for the character on more or less any representative image silo today (workplace readers duly warned) then you could be mistaken for believing Sonico is just another hormone fuelled fantasy catering to the broad headphone fetish. Indeed, in the anime series she is never seen without her gargantuan and unwieldy headphones, going so far as to wearing them in a hotspring or in flashbacks to her childhood.
Kara no Kyoukai is a bit like the suit I use for job interviews. It’s not especially well worn, nor does it sit either end of the comfort scale, but by wearing it there are certain expectations. It seems that for ufotable, now the de-facto steward of all Type Moon’s animated properties, the same can be said. It has been almost four years since the last Kara no Kyoukai (Boundary of Emptiness) film was released, three if you count the punctuation mark that the OVA in the limited edition box-set represented. Since then of course the studio has put out the well-received Fate/Zero and is on track to release a new chapter in the Fate/stay night mythos.
like an appendix to a book, stuffed with obvious fan pleasing points of note
That contextualises where the studio sits with the release of Kara no Kyoukai: Mirai Fukin (Future Gospel), but doesn’t really adequately convey just how assured and confident this new movie’s execution is. There is a knowledge and appreciation of the characters that populate Kinoko Nasu’s work but also of the roles played by the location and themes underpinning them. It is still arrestingly beautiful and quietly unsettling that perhaps only an intrinsic understanding and time could produce.
A review of the Bayonetta: Bloody Fate anime movie
I’m not the best person to be objective about the Bayonetta anime movie, Bloody Fate, or anything to do with the franchise to be honest. The amount of time I spent on the first game was more extensive than any other I have ever played and I was halfway through a ridiculously difficult challenge (a Pure Platinum run) when either through circumstance or willpower I dragged myself away from it. I can’t look at the movie with fresh eyes and comment on the blatant ridiculousness of it all because for better or worse, it has lifted the game’s style, attitude and story directly from the first game.
How about a muscly tattooed guy in shades playing the organ?!
The former two of those points are where the meat of a debate is, the latter though will undoubtedly be the biggest issue for newcomers. The titular Bayonetta is a witch with guns strapped to her high-heels and clothing made out of her own hair who fights against masked angels. Having been awoken from a centuries long slumber without any knowledge of her life before her torpor, she is strangely drawn to the reclusive leader of a religious order while being pursued by the tenacious journalist Luka. That’s the set up, the execution involves a motorcycle chase, a chainsaw three times longer than Bayonetta is tall and a whole lot of incongruous, barely censored nudity.
There’s something to be said for actually missing a show when you’ve finished watching it. Uchouten Kazoku (The Eccentric Family) left a small, peculiarly shaped hole where it once occupied my regular viewing. There’s nothing outwardly distinguished about the show - Kyoto is very pleasantly rendered, every character is well drawn and the story is quietly unique - but something about its structure and pacing lends itself to the same familiarity that lies at the heart of the titular eccentric family.
she conceals a profound sadness behind an abundance of courtesy and muted charisma
Focusing on the triumvirate of tanuki, tengu and human society - the lead is taken by Yasaburo, a teenage tanuki layabout who splits his time between transforming into various human guises and looking after the curmudgeonly old tengu, Yakushibou. It transpires that shortly before the events of the series, the father of Yasaburo and his three other sons passed away via, what is for tanuki, natural circumstances.