The elephant in the room whenever I’m talking about a series like Monogatari, ef, Sasami-san@Ganbaranai or, in this case, Mekakucity Actors, is the director Akiyuki Shinbo. I have tried and usually failed to address that elephant when reviewing his shows yet each one he does without sharing directing duties is indelibly stamped with his unique vision. My issue being that despite his obvious talent and corruscating view of the world, it takes an enormously strong story to match that style. Mekakucity Actors does not have that.
an obnoxious mash-up of a vocaloid and the Microsoft Word paperclip
Madoka did which is why it’s difficult not to maintain the niggling suspicion that it was so successful despite the director rather than because of him. He is consistently strong when it comes to aesthetics, with allegories and metaphors bubbling contentedly beneath the surface but with Mekaku it’s nothing we haven’t seen before. There’s the fascination with time and cogs with crooked clock towers and giant hourglasses littering the landscape and drenched in neon like a futuristic Salvador Dali. Sunsets and stained glass windows frame moody looking teenagers holding books and cocking their heads with signature aloofness.
There’s a fundamental problem with No Game No Life in that when the series isn’t revelling in the games that form the core of its mythos, it’s chronically dull. Like a lot of series this doesn’t become apparent until well into its run and for NGNL it’s the shift away from minute-to-minute, seat-of-your-pants gaming pugilism towards the “long game” that starts being played.
they’ll pull through and they’ll do it with enough self-knowing swagger and pomposity to make it seem like it was all planned
Rewind though. Young man and even younger girl get transported to a fantasy realm of elves and angels where every conflict is resolved with a game. These games cover the spectrum from cards to chess to video games and are governed by a set of rules outlined by the whimsical child-like deity Tet. As I mentioned in my Mondaiji-tachi review, it’s a well realised world that takes its core conceit to its logical extreme: nothing is contested without a game. This obviously puts our heroes, Sora and Shiro, at the top of the pile because of their impossibly prodigious game playing abilities.
A review of the first Sidonia no Kishi anime series
The first trailer that I saw for Sidonia no Kishi (Knights of Sidonia) was linked to by someone who was obviously very excited at the prospect of the series. For me, the trailer produced only indifference: giant robots, monsters, space; I’ve seen all of this before. Even the post-broadcast Netflix announcement trailer wouldn’t have convinced me, and I only saw that having watched the whole series. The core issue being that robots fighting in space is an easy sell but it’s not what makes Sidonia a special series. You can’t tout super-massive architecture, questioning the nature of humanity or glorious science-fiction as selling points in a minute and thirty seconds.
what humanity was before has ceded to pragmatism and necessity, to survive it must change and adapt
Many people have categorised the series as “hard” science-fiction which seems like a misuse of the term. Sidonia is very rich, but its use of laborious and detailed scientific explanations is extremely limited and most of the time non-existent - this isn’t Banner of the Stars. This is about a gargantuan colony “seed” ship, the titular Sidonia, floating through the cosmos defending itself against grotesque aggressors, the Gauna.
There aren’t many ways of describing Hitsugi no Chaika (Chaika the Coffin Princess) that don’t boil down to it being “solid”. It starts pleasingly enough pitching a late medieval fantasy world where unicorns aren’t brushed snow stallions but grotesque slathering monsters, then proceeds to flesh out its trio, then quartet, of main characters before concluding with a satisfying end. A second season (or continuation of this season depending on your point of view of staggered broadcasts) has been announced which is unsurprising given that the series has been well received and has enough mileage in its premise to carry it through another dozen or so episodes.
The titular Chaika is an amnesiac goth loli with apple cheeks and a clipped, almost breathless cadence to her speech who is looking for the remains of her father, Emperor Gaz. Enlisting the help of the mercenaries, or “saboteurs” in the series’ lingo, Toru and Akari, the group set off to help Chaika in putting her father to rest. The issue being of course that Gaz was killed because of the war he started that lasted two hundred years, and his remains were separated so that his immense magical powers would not allow him to reform, T-1000 style, and start up hostilities all over again. Nothing is ever easy.
There’s a principle in writing drama coined by Anton Chekhov called simply “Chekhov’s Gun”. It’s a straightforward idea with the spirit of it being “don’t include anything unnecessary”; a lot of anime do it anyway as either a hangover from their manga or light novel source material, as a way to entice viewers further than the first episode, or as a misguided attempt to construct a foundation for additional instalments. If that’s Chekhov’s gun, then Seikoku no Dragonar (Dragonar Academy) is Chekhov’s arsenal. It’s frankly staggering how such a multitude of bits of back story and character development are shown but then never utilised again.
evil schemes so laughably ineffective that all they achieved were minor property damage
Daughter of Avalon? Nope. Silvia and Ash’s history together? Nope. Arranged marriage? Nope. Morally ambiguous teacher? Nope. The list goes on and on until by the end you could make a doily out of all of the plot threads that are left hanging. What you do get in Dragonar then is a whole lot of things you’ve seen before but forced together like ill fitting jigsaw pieces. You’ve got the precocious and pink-haired loli from Zero no Tsukaima, the improbable harem of Infinite Stratos and the throw-away fantasy leanings of too many series to name.