Posts with the “anime” tag

No Gods or Kings. Only Man.

A review of the Sasami-san@Ganbaranai anime

Sasami-san@Ganbaranai (Sasami@Unmotivated) is very SHAFT. A useless description as everything the studio produces is by definition very SHAFT, but as an adjective it encapsulates the studio's infamous approach: an unwavering confidence in delivery, a devotion to pop-culture and often a production led by designers rather than artists and script writers rather than story. In the pantheon of its shows then, Sasami-san has far less protracted banter than  Bakemonogatari but a stronger narrative than Tsukuyomi.

But it's still inescapably SHAFT, and it may be the tired old man in me, but I really wish it wasn't.

time travelling golems and family members repeatedly rising from the underworld
As a modern take on the the collage of stories from Japan's spiritual history it's fascinating and barrels through the often mercurial Shinto "religion" with its rich pool of deities and paraphernalia, from Amaterasu to Kagusutchi. This isn't however My-HiME's naming of super-powered critters, or the sword naming scheme of innumerable JRPGs, but a fresh story with these multifarious gods and demons set in modern day and all its trappings. Coupled with a dreamy pastel art-style and animation that shoots precipitously from "we'll fix this in the Blu-ray release" to "three animators died producing this" and all the pieces are in place for a must-watch bonanza.

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Virtual insanity

A review of the Sword Art Online anime

There will always be something enticing about the portrayal of MMOs within anime. Like .hack//sign before it, Sword Art Online tickles the fancy of those who revel in finding the glitches, the rare objects, the dark and hidden zones of online worlds that subvert the otherwise strongly governed rules and are all but untouched by the masses. For the first half of the series at least, again like .hack//sign, the pesky outside world cannot interfere, for the players of SAO are locked into Aincard by a nefarious programmer. Reach the 100th level and escape the game, if you die you die for real, if you try and take off the gear used to access the game, you die.

Three simple rules, ten thousand players, starting pistol... Go. From there protagonist Kirito, a beta tester and all-round MMO connoisseur, is able to single-handedly charge through what would otherwise take squads, groups, even whole guilds to defeat. A lovely bit of wish-fulfilment intimating that by relying on solitary skill rather communal co-operation a single person is able to succeed and thrive.

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Bomb voyage

I will never be ready to talk at any great length about rape. Although I'm aware of, though not familiar with, the physical and emotional damage it leaves in its wake, there is nothing of value I can add to any discussion of it. This didn't seem to stop the first three episodes of BTOOOM! (three o's) though which handles the past and present sexual assault of one of its main characters with all the deftness and sensitivity of throwing a rotten watermelon against a cinder block wall.

unable to fathom the complexities of a countdown on a small box that explodes when it reaches zero
It doesn't help that the first three episodes of the series have the same kind of misanthropic sadism towards humanity that others like Elfen Lied and Gantz have demonstrated. That humans are corpulent, fleshy bags of bile, hatred and animosity and as an audience we are supposed to feel a catharsis, or at least satisfaction, when they are brutally killed.

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