Mission three: The Bjarkhov Bomb. A Siberian tundra holds a beached nuclear submarine with a dangerous bomb making facility within; Fabian Fuchs and rebel Commander Bjarkhov intend to strike a deal which could spell twenty kilotonnes of trouble.
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Mission two: The Meat King's Party. An S&M fetish party located in a slaughter-house with opium addled ravers is the perfect place to find a missing girl, a sharply dressed lawyer and the morbidly obese "Meat King". The abattoir is going to have some new occupants...
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Mission one: Escape from the Asylum. Set immediately after the events in the first Hitman game; 47 has just killed his creator, Dr Ortmeyer, and needs to egress from the asylum which is the base of operations for the creation of clones. SWAT teams make the escape all the more difficult and the primary objective is to escape.
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