Either I was subject to a maliciously obtuse translation or my mind must have been elsewhere during all of the important explanations in Witch Craft Works because not much really makes sense. Like repeatedly walking in during the middle of a spy thriller, vast swathes of WCW’s world and rules are left unexplained until long after when it was needed. It wouldn’t have improved the story or made the main characters any less wooden, but it would have at least let the plot flow a little more naturally.
a CG army of steampunk rabbits bum rushing Honoka and Ayaka in the school quadrangle
From what I can gather, Honoka Takamiya is a thoroughly boring young man; lacking friends and any noteworthy hobbies and for all intents and purposes didn’t exist until the tall, stoic and busty Ayaka Kagari crashes into his life on a broomstick and wearing a witch’s hat. Due to ill explained purposes, Tower witches are attacking Honoka and it’s up to her and more or less every other Workshop witch in a five mile radius to protect him. Oh and civilians can’t be hurt by witches because of Reasons™ and any property damage caused by witch-on-witch scuffles magically repairs itself.
A review of The Hentai Prince and the Stony Cat anime
If you haven’t been hardened by the “singing” of idol groups like AKB48 then you’ll likely be clawing at your ears within seconds of the opening to Hentai Ouji to Warawanai Neko (The Hentai Prince and the Stony Cat or, charmingly, just Stony Cat). So cloying and reprehensibly saccharine is the track that writing the whole series off as sycophantic fluff within minutes of the first episode would be easy. But like Sakurasou no Pet, Stony Cat’s worth is measured many episodes in rather than from gut reactions.
This isn’t to say that you need to wade through episode after episode of dross just to glimpse entertainment - there are plenty of madcap antics and brightly coloured shenanigans to go around. But the emotional and thematic heart of the series doesn’t come until several wishes in to the titular stone cat of the title.
First released: October 2011 Version reviewed: BluRay
I will never be ready to talk about Type-Moon’s works with any kind of certainty. I only have to glance at a page on the relevant Wikia to realise that what I know is but a sliver of what is, somehow, established lore. I’ve even forgone calling it the “Nasuverse”; even that term seems questionable when you consider Fate/Zero was originally a light novel written by Gen Urobuchi (he of Madoka and Psycho Pass heritage) and turned into an anime series in 2011.
breaking the spirit and bodies of those he faces before gifting them an ignominious death
It is with some certainty that I can say Fate/Zero is a prequel to Fate/stay night (surely dividing “Fate” by zero would be undefined…) and is, in every regard, immeasurably better than it. Well, better than 2006 Studio Deen produced series at least, the recently announced "new chapter" is still an unknown quantity. Sumptuously produced by UFOTable (see also: Kara no Kyoukai) and with a plot that bares its mettle from the outset, the story of the fourth Holy Grail war is dark, vicious, and mind-bogglingly spectacular.
Where have all the young men gone? Sure there are the military men, barely old enough to hold a meaningful rank, but the Strike Witches 2 universe is entirely bereft of any young boys. Perhaps ages six through sixteen are spent in secret training to reduce the number of assaults due to the girls' complete lack of clothing below the waist. Or perhaps the Neuroi, the opaque alien aggressors, are an analogy of male puberty. Regardless, the opening three episodes of this second season start out much as the first and it isn't until the cringeworthy third episode that the uncomfortableness of watching young girls with no lower clothing on suffering through compromising situations sets in. The change of studio from the beleaguered GONZO to AIC Spirits hasn't changed the aesthetics, but it has reduced the crotch shots and increased the piercing light of censorship. Otherwise, for better or worse, the premise and execution are left entirely in tact.
a zero-sum series, each shred of development evaporates as soon as the characters visit a bath
After the events of the first season, the Neuroi were pushed out of Britannia and into Romagna, however as a communication channel was about to be opened with the now humanoid enemy, another force descended to Earth, consuming the all in their path. City after city is razed in this new offensive and entire squadrons of Strike Witches are decimated with the ferocity and volume of attacks. Yoshika meanwhile has graduated from school and is considering what to do next when word of an attack involving her comrade Lynne comes over the radio. The desire to protect her friends is too great, so it is that the 501st reforms to combat this renewed threat.
It comes as quite a surprise that Shukufuku no Campanella is in based on a visual novel rather than an RPG; the hints are remarkably strong with quests, line-dancing combat and job-classes, even the opening scenario seems ripped straight from Chrono Trigger or Legend of Zelda: The Minish Cap. What lies beyond this superficial resemblance however is a cutesy, pastel coloured romp through a fluffy, high-fantasy world that keeps the conflicts light and the humour inoffensive but with a dash of eye-rolling raciness that remains the only hint of its adult game heritage. Without a stronger narrative to support it, the series relies on its cast which for the first three episodes are entertaining enough, but whether the series can last for twelve episodes on twee intentions is another matter.
the whimsical lifestyles of uninteresting characters in a fascinating world
Taking place in the city of Ert' Aria, the Oasis clan is a loose collection of characters lead by Carina, daughter of the grand duke of the city, and consisting of her childhood friend Leicester, maid Nina and resident burly man Nick, as well as recent additions such as the puppeteer Agnes and templar knight Chelsea. On the night of a meteor storm, ethereal energy awakens a highly sophisticated automaton which, for better or worse, latches on to Leicester and joins the Oasis group. Together they take on different quests at the behest of often faceless clients and can include activities ranging from quelling a raging crystal dragon to picking a rare black rainbow flowers. A mysterious power however dwells within the recently awakened mechanical girl, Minette, and her very nature as well as her abilities may attract unwanted attention.