On the face of it, Hiroki Azuma calling otaku "Database Animals" seems self explanatory; you only have to look as far as sites like MyAnimeList or AniDB to understand the near feral desire to categorise and analyse and verify. Were that the whole story, Otaku: Japan's Database Animals would be an unfulfilling read which thankfully is far from the reality.
If that sounds a little like an otaku Escher painting you're not far wrong
Coming from Minnesota Press, the same publishing house house as Beautiful Fighting Girl, Robot Ghosts and Wired Dreams as well as the Mechademia series, the book is in good company with its academically targetted, psychological study of otaku as a recent cultural phenomenom. Indeed core to the book's central theory is that otaku are very modern, only coalescing in the early 1970's.
Hello my name is John and I'm a Moonie. I've been clean for eleven years now, but I can see that ending soon.
I had found I could tune into a German dub of the show - uncut from the original Japanese version and already well past what was available in English
It all started when I was a young strip of a lad, barely thirteen years old, and still reeling from the discovery of series like Guyver and Devilman on the satellite-only TV station, Bravo. Certainly they both had a schlocky thrill for a newly pubescent boy but the then nascent internet provided a much richer idea of what was on offer from Japan.
An anime image site at that time was a rare and precious thing, not least because web space was measured in single digit megabytes and hosting archives of freely accessible images seemed unfathomably generous. The one I first spotted Sailor Moon on has long since succumbed to time and its name lost to memory, but it was the only title on there with a triple digit number of images.
Battles have all the subtlety of throwing a super sentai squad and some fireworks into a washing machine and hitting 'spin'
In Accel World's jargon Zero Fill is when, due to lack of willpower, the signal transmitted to an avatar is reduced to zeros only. A fitting analogy for a series which, despite some promising foundations, an unconventional protagonist and a general high level of visual polish, ends up being brainless and largely unfulfilling.
It's not surprising given how exposition and the script in general is delivered like a kudgel to the forehead. Regardless of ongoing events, be that an all out war or impending attack , meticulous explanations as to what is going on are sure to follow. Combined with the protagonist's ostensibly chivalrous but archaically chauvinistic desire to protect the gaggle of women folk who flock around him, it's not long before genre titans like Bleach and Naruto begin to exert their influence.
Contention follows any Kyoto Animation production; adoration and scorn is heaped upon them as a studio as much as their output (or absence thereof). Hyouka is their next work after Nichijou (or the K-On! movie for chronology purists) and initially drew ire for its glacially sedate pace as well as one of the protagonist's aesthetic similarity to fan favourite Mio.
Following its own tempo, the series is content to plod determinedly along sometimes wallowing in the most pedestrian of storylines while others frolicking through names and motives with little care for foreshadowing or context. Ostensibly this is a mystery show with each case being either a one-shot or stretched out to three episodes or more. The former are the most forgettable and while the latter may comprise the bulk of the series, it isn't until well into the mid teens that characters begin to hit their stride.
Sword Art Online is the five million selling light novel series by Reki Kawahara (who also penned Accel World) which, having been dutifully animated, is the disputed front runner for most popular series this season. One of the final things female protagonist Asuna says in the latest (tenth) episode, before the cringe-inducing hokum from male lead Kirito, is that she dreamt of the real world and worried that her time in the titual Sword Art Online, would be lost.
reach level 100 and be released from the shackles of this poor simulacra of a world
Having been ceremoniously trapped within the tiered virtual world upon launch, replete with blood red skies and the inflated visage of the lead programmer, it has been almost two years and there have been murumurs of some of the 10,000 original players settling down and starting a life rather than continuing to fight. Asuna's words though brought to mind Plato's fictional dialogue with his teacher Socrates, commonly termed the Allegory of the Cave.